I came up with about 20 classes (21 if the Explorer counts) for my game, here is just the first 5 I made along with a description of each. Warrior-A physical class with offensive abilities that varies depending on what weapon they have equip. It can equip Swords, Axes, Great swords, and Hammers. It can also equip shields and Heavy Armor. Thief-A support class that is Self-Explanatory. It can equip daggers and guns. It can also equip Normal Armor Black Belt-A Damage class that doesn't need any weapons to do damage. They can't equip any weapons and can equip Normal Armor. Shrine Priest-While it is a healer class, it also has some offensive abilities to boot. It can equip Rods. It can also equip Magic Armor. Wizard-While it has most of the offensive magic abilities, it also serves as an enfeeblement class, having spells that cause status spells. It can equip Wands, daggers, and Guns. It can also equip Magic Armor. Btw, the base stats for the Explorers (The default class everyone has) is as follows HP:150 MP:70 Atk:10 Def:10 Mat:10 Mdf:10 Agi:20 Luck:20 I was just wondering if anyone can help me figure out which should be raised or lowered.