shadowraid5, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.
The structure needs to be detailed, but not the components - and the structure is what you've neglected to give details on, even after I asked.
For example it doesn't matter if you have four or five magic types, but it DOES matter that you want to block opposites. And it also does matter that each magic type should have two subtypes.
Both those things (opposites and subtypes) where only vaguely mentioned in your second post, and not at all in your first post.
Anything that has a relationship to something else has to be detailed, especially what that relationship should be.
Lists of similiar things can be open ended - as long as you define how a relationship of one element from the lists work with anything else.
One example: How do you define "opposite"? The computer doesn't know what fire or water are, so you have to tell him that those are not allowed on the same actor. But how do you tell that? That is what the scripter needs to know, and if any type can have only one opposite, or if it can have zero or two "opposites"?
The structure needs to be detailed, but not the components - and the structure is what you've neglected to give details on, even after I asked.
For example it doesn't matter if you have four or five magic types, but it DOES matter that you want to block opposites. And it also does matter that each magic type should have two subtypes.
Both those things (opposites and subtypes) where only vaguely mentioned in your second post, and not at all in your first post.
Anything that has a relationship to something else has to be detailed, especially what that relationship should be.
Lists of similiar things can be open ended - as long as you define how a relationship of one element from the lists work with anything else.
One example: How do you define "opposite"? The computer doesn't know what fire or water are, so you have to tell him that those are not allowed on the same actor. But how do you tell that? That is what the scripter needs to know, and if any type can have only one opposite, or if it can have zero or two "opposites"?
