Class change and magic levels

Andar

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shadowraid5, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


The structure needs to be detailed, but not the components - and the structure is what you've neglected to give details on, even after I asked.


For example it doesn't matter if you have four or five magic types, but it DOES matter that you want to block opposites. And it also does matter that each magic type should have two subtypes.


Both those things (opposites and subtypes) where only vaguely mentioned in your second post, and not at all in your first post.


Anything that has a relationship to something else has to be detailed, especially what that relationship should be.


Lists of similiar things can be open ended - as long as you define how a relationship of one element from the lists work with anything else.


One example: How do you define "opposite"? The computer doesn't know what fire or water are, so you have to tell him that those are not allowed on the same actor. But how do you tell that? That is what the scripter needs to know, and if any type can have only one opposite, or if it can have zero or two "opposites"?
 

shadowraid5

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ok. let me rephrase it then. 

I need a script for magic levels. This script needs to have a main magic level for magic in it's whole, two subtypes for each magic type. Also for each magic type has one opposite that once you take a type you can't take it's opposite as well because you can have two types of magic active on you. Also only one of the two magic types active can have a subtype of magic but only one subtype of that specific magic type.

I also need a script that allows for a level system for weapon type  as well. (This level system is purely for class requirements.) 

For the class system. I need a script that i can set up a system that you unlock classes with certain requirements; such as certain events, completion of certain parts of the story, certain main level acquired, certain magic main level acquired, certain specific magic types acquired, certain magic subtypes acquired, stats at certain levels. On top of that, these requirements can be a mixtures of those that are listed.

The classes unlocked in the class system are bought at a shop. So I believe i would need a code for the shop to buy them at. Plus they're bought with a separate type of currency so i need to add another type of currency as well.

Hopefully that's enough. If there are any questions please specify for what system i'm trying to do and be detailed. I'd rather not guess where the issue is. 

Sorry if i do double post. 'm trying to get this taken care of quick because without those scripts i can't do much with my game.

Thank you.
 
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shadowraid5

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Was it enough information? Hopefully it was. I am trying to give as much as i can think of what wouldn't be apparent.
 

shadowraid5

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I'm guessing i'm not getting any more help because i've done something wrong?
 

DRS

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If it needs to be that specific I'd just assign in game variables to your characters for those magic levels then read those variables to see what "magic level" they are. Also, posting 5 times in a row isn't good practice ^. Just edit your last post as Shaz says lol
 
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shadowraid5

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DRS are you saying that even if i wait 3 days in between each of my own posts that it's still not allowed to post on top of your own?What i mean is that it says is that you can't post on top of your own for 72 hours or it's considered double posting. From your comment i'm getting the impression that even after that you still can't post on top of your own. 

Anyways. I would like an update as to whether or not i'm gonig to get this script. if i need more info. or am i not getting it for reason. 
 

whitesphere

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It's more that, if you are making multiple posts in a row, even if you want the 72 hours, you're just dominating the thread.  Threads are supposed to be discussions for the entire forum. 

And, if you want a reason why nobody's creating you this script --- it's that the people who have replied don't want to spend hours or days of their free time writing you a custom script. 

The people here are extremely helpful, but there's a huge difference between, say, helping someone find existing resources, or the best way to write an event (which take only a few minutes), and asking a complete stranger to spend a few hours or days of their free time doing you a favor.

Yanfly has quite a few superb free scripts.  If I were you, I'd see if his skill scripts can be configured to suit.   Or if you can get 99% of the way there, then cobble a few Common Events together to bridge the gap.

If they don't, there is a Script Requests forum where you can post the request and either someone might see it who's willing to do it, or perhaps find a professional script writer who would give you an estimate of the cost.
 

DRS

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Andar

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@DRS, @whitesphere


Please do not Minimod in this forum, especially not with wrong informations.


@OP:


You have done nothing wrong, bumping unsolved problems after waiting more than the required 72 hours is NOT doubleposting, and you can continue as long as you want or until you find someone.


And Whitesphere is wrong in another way: there have been cases where scripters have spend weeks to create scripts based on a free request.


However, you need to give the scripter a reason why he should spend his free time on your specific request - the bigger your wishes are, the more important is the reason for doing that work.


And basically, there are five possible reasons for this, all with their own limits:


1) the request is something a lot of people in the community would like to use.


In your case, that is a bit too specific to your ideas and too complex to transfer to other game projects. You would need to describe why other people should use such a script for their games as well if you want scripters to work for this reason.


2) the requester might take the request as a challenge if that is possible to do


In your case, doing such a system is just work for an experienced scripter - you might have a change that a new scripter might take this as a challenge to make it as an alternative to similiar scripts, but unfortunately it's a bit complex for really new scripters.


3) the request might be a quick work that could be done in minutes or a few hours.


That is what the most succesfull requests are about - but unfortunately your system will not be possible to be done in such a short time.


4) trade something for it


If you have other skills you can offer, especially if you offer to help the scripter with his game in return, then you might find someone who wants to work together with you to solve both your problems.


5) Pay for it


That's what the classified sections are for - if your script is too specific to be of interest to others and too complex to be made on the side, then the option to pay a scripter money for his work is usually the best - especially because a lot of the scripters offering their skills in the classified sections often don't charge the full work amount that you would have to pay for a professional programmer.
 
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DRS

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@DRS, @whitesphere

Please do not Minimod in this forum, especially not with wrong informations.

@OP:

You have done nothing wrong, bumping unsolved problems after waiting more than the required 72 hours is NOT doubleposting, and you can continue as long as you want or until you find someone.

And Whitesphere is wrong in another way: there have been cases where scripters have spend weeks to create scripts based on a free request.

However, you need to give the scripter a reason why he should spend his free time on your specific request - the bigger your wishes are, the more important is the reason for doing that work.

And basically, there are five possible reasons for this, all with their own limits:

1) the request is something a lot of people in the community would like to use.

In your case, that is a bit too specific to your ideas and too complex to transfer to other game projects. You would need to describe why other people should use such a script for their games as well if you want scripters to work for this reason.

2) the requester might take the request as a challenge if that is possible to do

In your case, doing such a system is just work for an experienced scripter - you might have a change that a new scripter might take this as a challenge to make it as an alternative to similiar scripts, but unfortunately it's a bit complex for really new scripters.

3) the request might be a quick work that could be done in minutes or a few hours.

That is what the most succesfull requests are about - but unfortunately your system will not be possible to be done in such a short time.

4) trade something for it

If you have other skills you can offer, especially if you offer to help the scripter with his game in return, then you might find someone who wants to work together with you to solve both your problems.

5) Pay for it

That's what the classified sections are for - if your script is too specific to be of interest to others and too complex to be made on the side, then the option to pay a scripter money for his work is usually the best - especially because a lot of the scripters offering their skills in the classified sections often don't charge the full work amount that you would have to pay for a professional programmer.
Sorry about that. I was just trying to help, and I thought editing your last post did bump it.
 

whitesphere

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@DRS, @whitesphere

Please do not Minimod in this forum, especially not with wrong informations.

@OP:

You have done nothing wrong, bumping unsolved problems after waiting more than the required 72 hours is NOT doubleposting, and you can continue as long as you want or until you find someone.

And Whitesphere is wrong in another way: there have been cases where scripters have spend weeks to create scripts based on a free request.

However, you need to give the scripter a reason why he should spend his free time on your specific request - the bigger your wishes are, the more important is the reason for doing that work.

And basically, there are five possible reasons for this, all with their own limits:

1) the request is something a lot of people in the community would like to use.

In your case, that is a bit too specific to your ideas and too complex to transfer to other game projects. You would need to describe why other people should use such a script for their games as well if you want scripters to work for this reason.

2) the requester might take the request as a challenge if that is possible to do

In your case, doing such a system is just work for an experienced scripter - you might have a change that a new scripter might take this as a challenge to make it as an alternative to similiar scripts, but unfortunately it's a bit complex for really new scripters.

3) the request might be a quick work that could be done in minutes or a few hours.

That is what the most succesfull requests are about - but unfortunately your system will not be possible to be done in such a short time.

4) trade something for it

If you have other skills you can offer, especially if you offer to help the scripter with his game in return, then you might find someone who wants to work together with you to solve both your problems.

5) Pay for it

That's what the classified sections are for - if your script is too specific to be of interest to others and too complex to be made on the side, then the option to pay a scripter money for his work is usually the best - especially because a lot of the scripters offering their skills in the classified sections often don't charge the full work amount that you would have to pay for a professional programmer.
Sorry about that.  I was just assuming, incorrectly, that it would be asking too much of a scripter to make such a request without some type of compensation.
 

shadowraid5

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SO pretty much i'm out of luck then? Should have known it from the beginning.

Reason i say that is because i have no money to be spending on someone to do this and i don't know how to do the scripts myself. 
 
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Andar

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you can still try option 4 (trade work for it if you're good in other parts) or a mix of 1&2 by redefining what you want until others are interested in it as well - you didn't give enough info to get others interested in it, that needs more examples.
 

shadowraid5

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I don't know what else information wise is needed. I've said exactly what i need to the letter. At least i hope i did. Only other way i can think of is giving an extensive list of every class, element, weapon category, spell....the whole nine yards of info for the entire game's mechanics. And i don't think you'd want that. 

Also i didn't see anywhere about a script request forum. Only this script support forum.
 
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shadowraid5

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With no response and what you all said. I'm striking it as i will NOT be getting any help at all. Well thanks for the help i guess. Going to have to figure out how to code it myself then.

Other than that all i have to say is that even though i thought of this type of system for my project doesn't mean anyone else can use it. I mean it's just a magic level and weapon level system and a system for class unlocks. 
 
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Evgenij

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The class system is easy to script, Ive made an ability shop which works with other currency already for andar, so there wouldnt be a problem to script something similiar.

I have problems in understanding your magic system. If you could give some examples or explain it as detailed as possible, I think I could write you that script when Im finished with my requests.
 

shadowraid5

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Well basically the magic system has a base magic level and then levels for each element that there will be. each element will have 2 sub-elements associated with it. the elements are split into two categories. These categories help with what elements you can have. You can have 2 elements, but you can't have counterparts. Say there is the element of fire, then you can't have water paired with it but you can pair fire with any of the other elements. Then with the sub elements you can only upgrade one of the two you have equip into one of the two sub-types it has- So if you have fire and air magic then you can only choose one to upgrade into one of their two sub-types. 

Hopefully you understand that and what the other things i'm asking for. if you have any questions feel free to ask.
 

shadowraid5

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It's been quite a few days. Just wanting a casual update on things.
 

Andar

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scripting takes time - when I commission a script, it usually takes the scripter (depending on complexity of course) two or three weeks even in paid commissions - in unpaid requests, it might be a months or more before the scripter has had enough time to design, write and bughunt the script.


For the ability shop, I had to wait about a month until Evgenji had free time, and even with my help in playtesting it took one or two weeks after that to get it ready.
 

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