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Welcome everyone to RPG Maker Class Discussion! Tonight, we will discuss an up and coming feature brought to you by none other than Yanfly- the class system!
Well, we've got staples such as the DPS,
I'd like bring up my planned classes. They should be pretty basic since I want to be able to mix and match classes which each have a different focus that way they can be ideally balanced even if one combination is better than the other:
In my case players will be able to mix and match classes although besides the protagonist chosen, all other characters will have access to three classes. As these are pretty much common classes, feel free to discuss the ways such common classes can be balanced, even in games with many classes that tend to get gimmicky. You may notice the Cleric is missing, but look further in the Game Mechanics board for my topic on pure White Mages.
Well, we've got staples such as the DPS,
I'd like bring up my planned classes. They should be pretty basic since I want to be able to mix and match classes which each have a different focus that way they can be ideally balanced even if one combination is better than the other:
- Warrior: DPSers wielding swords or axes. In most cases, they happen to serve double duty as tanks.
- Guardian: Tanks wielding swords or spears wearing heavy armor. Similar to warriors but exchange the speed and even more defense.
- Rogue: Agile thieves wielding two swords. My plans for them are more field-based and item-based.
- Archer: Bow-wielders that rely on debuffing foes and inflicting status effects.
- Magus: Masters of the elements who also provide direct healing and can enchant another allies' weapon and armor with an element.
- Bard: Supporters wielding swords, bows, or staves that provide buffs to an ally and indirect healing. Very balanced stats let them do well with just about any sub-class.
In my case players will be able to mix and match classes although besides the protagonist chosen, all other characters will have access to three classes. As these are pretty much common classes, feel free to discuss the ways such common classes can be balanced, even in games with many classes that tend to get gimmicky. You may notice the Cleric is missing, but look further in the Game Mechanics board for my topic on pure White Mages.
