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I have an idea for a game I'm currently working on that involves the player's class gradually changing to more specialized (or generalized) by evolving as they level up. Almost like the fate/class system from the game Kingdoms of Alumar: Reckoning (for those that have played it).

The player stars with only 3 basic choices based off of class attributes:

  • Strength: Starting point for Attack/Defense based classes
  • Dexterity: Starting point for Dexterity/Agility based classes
  • Willpower: Starting point for Magic based classes
The core of the idea is that when you chose one of these you can branch off into different directions, you can cross over into magic with a strength character by choosing a "spellsword" character, or you can remain true to the archetype you chose and become a high damage dealing knight. "Evolution" would occur at every 10 or so levels like so:

Strength > Will-Strength, Dex-Strength, Strength

And those would each diverge into other class choices by adding new stats to chose from like chosing DEF over ATK or DEX.

I'm looking for people's thoughts and opinions in using a leveling/class system like this.

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