Class Leveling

kiddeath95

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I am needing a script or if it's done by variables and switches that will be fine. I want the classes to have levels and the skills. I want it to where the class reaches a certain level, it will advance the player into a stronger form of class but they have two different options for the classes. Same with the skills but when the skills reach a certain level, it will change into a different but stronger skill, or better. 
 

Andar

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please check the master script list for Yanfly's Class System script, that should be able to do what you want.
 

kiddeath95

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can you give me the link?
 

kiddeath95

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he had the class part. but not the skill part. what I want is for the skills to have levels, and once they reach to a certain level, they will change into a different skill.

Thanks for the link also.
 
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Susan

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There are a few scripts for that sort of thing, but I am not too sure about their compatibility with the class system. You can search the master script list for it. I wouldn't want to point you in the wrong direction.
 

no dur hah

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I don't really see the point of this, the actor's level is essentially the class level. Well, unless you can switch classes, then I can imagine it'd be useful.
 

Andar

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I don't really see the point of this, the actor's level is essentially the class level. Well, unless you can switch classes, then I can imagine it'd be useful.
Ever heard of multiclassing? there are a lot of possible variants, the OP didn't give enough info to judge his plans, so don't make a judgment if you haven't anything to add to the topic.
 

Shaz

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I've moved this thread to RGSS3 Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.
 

Kuro Neko

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The skill part could be done by variables and common event.

Create a common event like this:

- change variables x: +1

if x = the number of times used to lv up skill then

- show text: skill a has changed into b!

- Erase skill a

- Add skill b

Add this common event to common event box of skill a, and it should work.
 

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