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I've always like class systems in games. The mix and match characters are always the most fun to play. In my project i'll to using a 3 tier class system but i'm wondering if my idea is only awesome in my head. Each of my 4 characters will have a main purpose, their level up skills will reflect this. The main character is a fighter type, her brother is a support type, a knight is a tank type and the "elf" is a caster. But I didn't want to just make classes with more skills and higher stats like many RPGs do. So I was thinking each character would have a number of class options at each tier. For example the fighter's base first class upgrade would be a barbarian type of class. More health, more damage less def, but by doing side quests and meeting NPCs of other classes she could unlock an assassin class that is more crit heavy or a support fighter class (name TBD) that can deal damage but buff elemental def for the party. Also picking the middle tier class will limit you end game class. Any thoughts on this system?

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