- May 17, 2016
- Reaction score
- First Language
- Primarily Uses
CLASS RULES: SUPER BOOTLEG EDITION
At Trafalgar Tech, Vince is finally ready to determine if he is worthy to call himself a true GAME DESIGNER. Further, he and his classmates are tasked with succeeding against all odds: they must enter a suffocating job market dominated by faceless multinational corporations and uninspired hipster start-ups.
Class Rules is Vince's journey through the world of game development: design, fight, argue, and charm your way through a virtual re-imagining of Toronto's magical indie game scene while discovering the many motivations behind the everyday decisions of game developers.
HERE'S A SUPER SECRET LINK TO THE GAME:
Seamless integration of both real-time and turn-based combat
Choose from a wealth of "Clubs" you can join to tailor your experience
Overarching "Class Grade" which is determined by how you interact with others!
Diverse action combat complete with clips/reloading, and traditional items like the stun boomerang
Non-linear gameplay -- IT'S NOT OVER TIL' IT'S OVER!
Minigames to make cash and find romance after-school
PLAY TO FIND OUT MORE
Still in ALPHA, so it's very buggy (I apologize beforehand). Also, I may have put a whole bunch of variables in $game_temp which should not be, so CLOSING AND RESTARTING the game can be very tenuous in the current build.
The menus and GUI in general are incredibly disjointed and need a COMPLETE OVERHAUL.
(Will be include information on this with next update.)
It's clear the art in general could use a lot of work in places, I am looking to hire an artist or art team to help me achieve this. Please inquire if you are interested!
I don't consider myself a real 2D artist nor a scripter (I'm a designer by trade), so I understand that Class Rules is rough around the edges in both of those respects. I am looking for help in both of those areas! I am also looking for help marketing this game as well!
THANK YOU FOR CHECKING OUT MY GAME!
It would be a tremendous help to fill out this survey after playing:
My development blog : classrules.ca/dev-blog
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