Class Selection Doesn't Give Abilities.

jsm

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I ran into a small problem when making a character class selection menu. I have a bunch of show choices set up so the player can pick a class and it's all working with the class name displaying and everything after choosing it, but for some reason, despite the character leveling up multiple times, the abilities are never allowed to be used for the class even though the option shows up for it, like "magic" during battle. Do I have to set a certain setting while having the player pick a class, like enable magic or something?
 

whitesphere

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When you create a class, the upper right box has a list of attributes for the class.  This is in the "Features" box.

One of the types of attributes is "Add Skill Type" where you select the kind of skill to add, such as "Magic."

If you haven't added Magic there, then the class can't use Magic, even if you have tons of Magic Skills added in the "Skills" box.

Even if you have added Magic, the character needs to have a learned Magic skill to do anything with it.  One of the ways to learn a Skill is in the "Skills" box.  Skills there will be automatically learned by the character when it reaches the appropriate Level.

But there are many other ways, such as an Event which gives a character a Skill (i.e. NPC wizard teaches Fireball to an apprentice for example), or an Item which when used gives a character a Skill, such as a Magic Book.

You also define other important things in "Features" like "What kind of weapons/armor can the class use?" And "What special goodies does the class get?"  For example, maybe you have a Viking class that is resistant to Cold, so Ice attacks do a bit less damage...or a Cursed Knight which takes extra damage from Holy attacks.

Is that what you're talking about?
 
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Wavelength

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Make sure the "occasion" is set correctly for each skill ("Always", "Only in Battle", etc.).

Make sure the class is properly changed for the character (I think think you can look in the main/status menu screen for this).

If neither of these help, try not changing class, and see if you can learn the same skills you were trying to after the class change.  See what happens.
 

jsm

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So I've made sure that the classes have the skills needed enabled (although they are the default classes) but the character still can't use the abilities. Even the level 1 abilities, like Sage's "thunder" spell. The class is displayed in a menu when the character leaves the cutscene, so the character is that class. Do I have to manually tell the game to give the character the level 1 ability? It might also be because of how I'm doing it, because what I have done is I have made a "blank" class so that the character won't have any extra boosts in stats (set everything to zero for "blank" class) when the character switches out of being a blank.
 

Shaz

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Show screenshots of one of your characters, their class, and the skill you think they should get but they don't.


Does the skill show up in their skill list, but they just can't use it? Or does it not even show up? If it does, also include a screenshot of the skill screen in the menu.
 
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jsm

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The blank class I made (so the player can't have extra stats)

 

The character being able to change classes

 

How I'm doing my class selection with events

 

The actual battle screen when selecting "magic" (I chose sage, who has a level 1 spell)
 

bgillisp

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So I've made sure that the classes have the skills needed enabled (although they are the default classes) but the character still can't use the abilities. Even the level 1 abilities, like Sage's "thunder" spell. The class is displayed in a menu when the character leaves the cutscene, so the character is that class. Do I have to manually tell the game to give the character the level 1 ability? It might also be because of how I'm doing it, because what I have done is I have made a "blank" class so that the character won't have any extra boosts in stats (set everything to zero for "blank" class) when the character switches out of being a blank.
I've never gotten level 1 skills to take. Just go ahead and tell the game to add it manually, or make all skills learned at level 2 onwards.
 

jsm

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I've never gotten level 1 skills to take. Just go ahead and tell the game to add it manually, or make all skills learned at level 2 onwards.
so are you saying that ace won't give the character skills unless at least the level one skill is added?
 

Shadowmaster9000

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The way class changing works, it won't reset and give you the skills learned from previous levels from that class, and any skills you learn from one class will be kept when you change to another class.
 

whitesphere

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It sounds like your best bet, if you want Level 1 Skills, is to explicitly add them using the event.
 

jsm

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It sounds like your best bet, if you want Level 1 Skills, is to explicitly add them using the event.
ok, but will classes still get the abilities in future levels or will that have to be manually added too?
 

jsm

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since this is my first game, I think I'll get rid of the class selection in the beginning, and figure it out in a future game. Thanks for the responses guys, I'll definitely come back to look at i when I start something new.
 

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