- Feb 4, 2019
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Nothing I'm saying means "this is absolutely good, this is absolutely bad", everything I shared here is with the intention of offering another perspective, be it right or wrong, to understand the problem. If you're trying to do that thing people keep doing and assume I'm writing these takes with the intention of claiming absolute fact, I am not doing that.That's not morality but favoritism so to say.
When you go down that path, you just wanna create too many subfactions that don't really affect the overall plot or game structure.
I don't know why people now hate the good kingdom-bad empire kind of dichotomy. It helped many games become actual franchises. Yeah, it's not that original but hey, it works really good. Now add some player's stance (or choice window) that says something like "I will work for the empire or Shinra Corp!" and you got a dark past that will affect the character's viewpoint on current events.
Good vs evil morality tends to have broader appeal but is less interesting. Gray moralities to my understanding may have a more niche appeal but gets more dedicated fans (certainly why I really like the Geneforge series)