- Joined
- Oct 9, 2015
- Messages
- 180
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- English
As I've talked about in other posts each character in my project will have a purpose in the party. From playing DND I've always loved the blackguard class, at least it's concept. For tank I wanted one of his class options to reflect this. I didn't want to copy from DND in terms of skills so I have another idea that I think works and would like some feed back. There will be skills that use HP and not magic in my game. I thought I would be interesting if this class used the party's HP and not his own for his skills. An example would be reducing an ally's HP to 1 to give 2x as much to someone else. Also a one turn shield that prevents all damage but reduces all other ally's HP. Any thoughts?
