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Hi everyone - I'm new to using RPG Maker VX Ace, and I have a few questions to see if what I want to do is possible before I delve too deeply.

1) I've created a job system similar to that in Final Fantasy Tactics/Tactics Advance, for those familiar. Is the concept of having both a character level and individual job levels, as well as the idea of switching jobs outside of battle, something that is possible to create within the program?

2) One class that I've created, as well as several skills from other classes, have effects that rely on what skill was used before it; IE, Bracing Cleave deals more damage and has a stun chance if the skill Arcane Strike was used before it. Is there a way to tell the system that the character in question has used X skill last turn, possibly by use of an "invisible" state on the character's list of statuses or states?

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