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Edit: For the most part I managed to get it working, but i'm gonna try a different aproach. At least if it does not work I have this option here, thanks guys!
Hello everybody, I've been searching for a way to create a system that globally unlock certain classes whenever any actor reaches the required level X in another class, and i'm using the class change and subclass from yanfly's. I've set up my system to be Rank(class)/Class(subclass), and I have 3 ranks that each unlock a class tree. But I wish to allow every rank to learn every class in due time.
To better understand, let's say we have three actors, each with lvl 20 in rank a, b and c. Once an actor reaches level 20 in rank a, that rank's class tree is unlocked for actors in ranks b and c.
I have created a npc that would be a class changer/unlocker and variables, but I can't quite figure out how to check if the level is match to change said variable..
Thank you anyways!

Hello everybody, I've been searching for a way to create a system that globally unlock certain classes whenever any actor reaches the required level X in another class, and i'm using the class change and subclass from yanfly's. I've set up my system to be Rank(class)/Class(subclass), and I have 3 ranks that each unlock a class tree. But I wish to allow every rank to learn every class in due time.
To better understand, let's say we have three actors, each with lvl 20 in rank a, b and c. Once an actor reaches level 20 in rank a, that rank's class tree is unlocked for actors in ranks b and c.
I have created a npc that would be a class changer/unlocker and variables, but I can't quite figure out how to check if the level is match to change said variable..
Thank you anyways!

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