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Description of the Feature:
  • Just as the Actor Page, where we can select a Class which drives the Enemy stats, This will help adding more Dynamic Enemy.
  • Whereas there should be an option to select None (which is aslo default) as Enemy Class: if the someone want it the old way
  • Help create Monster Catching game, be better.
  • Enemies character (Walking image), apart from the SV battler; just as the Actor Character.
  • With the Option to leave it blank, for people who prefer it the old way.
  • Waking Enemy could be appear on Map walking just by default.
  • Dynamic Enemies.

Code for Implementation:
Sorry, I've no idea I'm not good at coding

Mockups:
Similar to the Class and Character Selection in Actor setup Page

Why is this feature good?
This feature is great because of the following:
  • We can make Enemies of the same levels as Actors.
  • Dynamic Enemies
  • Walking, Chasing Enemies
  • We can make Enemy gain Experience from Battle and also Level Up as the Actor battles them, so if the Actor rebattles the Enemy is still Competitive.

Possible issues with this feature?
Issues that might arise from this feature:
  • According to me no issue can arise as there will be an option to select None as Enemy Class, and Blank as Enemy Character

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