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Ok, so you know how in many RPGs, certain classes get access to certain types of weapons/armor? Well, I was wondering if it'd be weird if an advanced class is unable to equip a weapon type that its predecessor class was able to equip.
For example, the Arbalist class in my game is unlocked from upgrading Scout -> Marksman -> Arbalist. The Arbalist is able to wield Crossbows & Handbows (1H crossbows). However, the Marksman, which can upgrade into either Archer or Arbalist, is able to wield Shortbows & Handbows. For context, the Archer is able to wield Shortbows & Longbows.
Basically, I wanted each prerequisite class to preview the playstyle of its 2 branching class upgrades. That's why the Marksman can use Shortbows & Handbows, giving the player a taste of the Archer & Arbalist classes respectively. However, once they do upgrade to one of those classes, they'll lose access to the weapon type of the class they didn't choose. As in, Archers can't use Crossbows or Handbows, and Arbalists can't use Shortbows or Longbows.
So like, does that seem strange at all?
Alternatively, I could allow the more advanced classes to have access to their earlier weapon types, but make it so the actual skills have specific weapon type requirements. So like, an Arbalist could wield a Shortbow, but most of the Arbalist's skills would still require a Crossbow or Handbow to use. Thoughts?
This is the class progression for the aforementioned classes. (indent = upgrade)
For example, the Arbalist class in my game is unlocked from upgrading Scout -> Marksman -> Arbalist. The Arbalist is able to wield Crossbows & Handbows (1H crossbows). However, the Marksman, which can upgrade into either Archer or Arbalist, is able to wield Shortbows & Handbows. For context, the Archer is able to wield Shortbows & Longbows.
Basically, I wanted each prerequisite class to preview the playstyle of its 2 branching class upgrades. That's why the Marksman can use Shortbows & Handbows, giving the player a taste of the Archer & Arbalist classes respectively. However, once they do upgrade to one of those classes, they'll lose access to the weapon type of the class they didn't choose. As in, Archers can't use Crossbows or Handbows, and Arbalists can't use Shortbows or Longbows.
So like, does that seem strange at all?
Alternatively, I could allow the more advanced classes to have access to their earlier weapon types, but make it so the actual skills have specific weapon type requirements. So like, an Arbalist could wield a Shortbow, but most of the Arbalist's skills would still require a Crossbow or Handbow to use. Thoughts?
This is the class progression for the aforementioned classes. (indent = upgrade)
- Scout
- Marksman
- Arbalist
- Archer
- Stalker
- Assassin
- Guerilla
- Marksman