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Hello people. I'm making a game as present for my friends for the 10th anniversary of my class from University. The game is located in a world based on our campus, and the basic plot is that a secret society has a base in the basement and they are looking forward to get some ancient relic (presumably one per faculty). I need some feedback/ideas/brainstorm in certain topics:

1) Classes and subclasses: Main idea is to be magic style "but keeping it not too fantasy" as if magic would be used as tool and no main instrument in the game. I have this one already quite delimited. I want to give each career a specific class, and if possible a subclass. They would be restricted by each faculty somehow. Few examples: Biology will be rangers and druids (focused on animals, plants, etc), physics will be elemental magic wizards and elemental summoners, medicine will be healing clerics and necromancers, fine arts will be bards,... I need any idea for aditional classes and subclasses you can imagine. Think about any career that can be in a campus of university level (science, arts, letters, cooking school,...) and tell me if you think of a suitable class/subclass. Everything will be welcome.

2) Items: Again, think of anything that can be in a University. Laboratory test tubes as potions, rulers as sword,... There will be actual swords and so, but I want some realistic items be used as weapons and items. Also, there is a cafeteria so regular food is already covered.

3)
Attacks & Magics: In this case, I need a tutorial on how to properly set a damage system in order to not be too OP and not to make ir to difficult. I mean all the formula stuff and so.

Thank you people, you're amazing :)

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