Classic PC style tilesets

Discussion in 'Resource Requests' started by whozeduke, Nov 6, 2019.

  1. whozeduke

    whozeduke Villager Member

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    Most RPG Maker resources mimic console RPGs of the 90s. Does anyone know of any tilesets/characters that mimic the PC RPGs of the 90s instead?
     
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  2. Liandra Aura

    Liandra Aura Game Director Veteran

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    I need a screenshot of what you’re referring to...
     
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  3. whozeduke

    whozeduke Villager Member

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    Some examples: u6-lycaeum-2.png 690784-knights-of-the-chalice-windows-screenshot-you-receive-quests.png DarkSun6.gif
     
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  4. Switz

    Switz Veteran Veteran

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    It looks like they just have a heavier contrast to them, whereas the "Time Fantasy" DLC packs are desaturated a little bit for softer colors. So they'll work, just increase the contrast is all you'll need to do
     
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  5. JosephSeraph

    JosephSeraph White Mage Restaff

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    The most defining feature from these screenshots is definitely the weird perspective, which reminds me of the ever popular Tibia. I don't think I know a whole lot of games that stick to that. Speaking of 90 CRPGs, High Fantasy goes for the pre-rendered look which is what devs went to after this look. But yeah, I don't know of any free or commercial asset pack on that style, unfortunately -- and it'll take a lot more than color editing to get this look.

    I recommend trying to learn pixel art! This isn't a very hard style to learn, and with the community of artists that we help, hopefully you can get some nice tips! :D
     
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  6. Switz

    Switz Veteran Veteran

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    Check GameDev market, I think they have lots of top/down assert packs, some may even be retro. I'm not sure how well those will look once cut and properly added to RPG Maker though.
     
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  7. Liandra Aura

    Liandra Aura Game Director Veteran

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    Top down is completely doable using the shift key, the shadow tool and your own custom walking sprites. But as others have said, TF with more contrast.
     
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  8. MadRamDesigns

    MadRamDesigns Veteran Veteran

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    Not many modern devs use the topdown cavalier oblique projection these days. Isometric is more popular.
    https://opengameart.org/content/denzis-16x16-oblique-tilesets
    https://opengameart.org/content/perspective-walls-template

    However, it's possible to get something similar by modifying existing wall tiles in gimp/photoshop using snap to grid functions. Granted there may be some detail deforming depending on the scale.

    Sprites are a bit trickier to accomplish, very likely need to be hand drawn. To my knowledge even 3d software would have to use some mesh shearing/deforming and fixed top-view to get the effect.
     

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    Last edited: Nov 6, 2019
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