Lionheart_84

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I downloaded it here because they are not registered with any upload site .. however I removed the audio folder and images otherwise it was too big.

View attachment Game.zip
 

Nechigawara

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I downloaded it here because they are not registered with any upload site .. however I removed the audio folder and images otherwise it was too big.


View attachment 31808

May be you already figure out what's wrong if you load my demo file already. But, just in case.


Look like the same as player won't trigger touch. It's need to be under. So the correct setting should be like this.

wX7PDZh.png
 

Unmercyful

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Hi there. Can I barge in for a sec? Lionheart.. Did you set the plugin parameter for the skill id number?


Screenshot (114).png
 

Unmercyful

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My bad, did not know it had been updated :)
 

Lionheart_84

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WOW !!! Thank you!!! now it seems to work !!! :guffaw: :guffaw: :guffaw:


but let me understand ... what it's like possible that it took was a simple setup to make it work ??? :unsure:
 

Nechigawara

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WOW !!! Thank you!!! now it seems to work !!! :guffaw: :guffaw: :guffaw:


but let me understand ... what it's like possible that it took was a simple setup to make it work ??? :unsure:

Well, what's my plugin does is add the new plugin command, the event that doesn't work is not my plugin false.


It's the problem of how we set the event activation on the map to run my plugin command.


The setup to activate the save location command is depend on what you want to use it for. My guide on how to use is one of the example.


You can use my plugin as a savepoint that you have to speak instead of steping through it, auto event, bla bla bla.


What I did is


1. Give the command to save the location without wasting 3 game variables to store map id/player x/player y.


2. A way to make the skill/item to use as a way to warp to the saved location without a common event.


That's why I tell you that my plugin is easy & Simple to use.
 
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Lionheart_84

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Well, what's my plugin does is add the new plugin command, the event that doesn't work is not my plugin false.


It's the problem of how we set the event activation on the map to run my plugin command.


The setup to activate the save location command is depend on what you want to use it for. My guide on how to use is one of the example.


You can use my plugin as a savepoint that you have to speak instead of steping through it, auto event, bla bla bla.


What I did is


1. Give the command to save the location without wasting 3 game variables to store map id/player x/player y.


2. A way to make the skill/item to use as a way to warp to the saved location without a common event.


That's why I tell you that my plugin is easy & Simple to use.



ah ... I understand ... finally we thank solved !!!
 

Lionheart_84

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Excuse the double post ... but I do not know if it happens only to me ... but I noticed that create incompatibilities with the Victor Egine plugin:


"VE_BasicModule"...
 

Nechigawara

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Excuse the double post ... but I do not know if it happens only to me ... but I noticed that create incompatibilities with the Victor Egine plugin:


"VE_BasicModule"...



Nope, cause I also use lastest version of VE_BasicModule.



on4qwSP.png
 

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