- Joined
- Oct 27, 2015
- Messages
- 644
- Reaction score
- 60
- First Language
- Italian
- Primarily Uses
Then upload your project to me. I will try to look at it myself.
I never did ... how do you ???
Then upload your project to me. I will try to look at it myself.
I never did ... how do you ???
I downloaded it here because they are not registered with any upload site .. however I removed the audio folder and images otherwise it was too big.
View attachment 31808
Hi there. Can I barge in for a sec? Lionheart.. Did you set the plugin parameter for the skill id number?
View attachment 31809
WOW !!! Thank you!!! now it seems to work !!!![]()
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but let me understand ... what it's like possible that it took was a simple setup to make it work ???![]()
Well, what's my plugin does is add the new plugin command, the event that doesn't work is not my plugin false.
It's the problem of how we set the event activation on the map to run my plugin command.
The setup to activate the save location command is depend on what you want to use it for. My guide on how to use is one of the example.
You can use my plugin as a savepoint that you have to speak instead of steping through it, auto event, bla bla bla.
What I did is
1. Give the command to save the location without wasting 3 game variables to store map id/player x/player y.
2. A way to make the skill/item to use as a way to warp to the saved location without a common event.
That's why I tell you that my plugin is easy & Simple to use.
Excuse the double post ... but I do not know if it happens only to me ... but I noticed that create incompatibilities with the Victor Egine plugin:
"VE_BasicModule"...
Nope, cause I also use lastest version of VE_BasicModule.
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