So I'm working on the database and it kinda struck me how clashing the stat names are with my project. Seeing as the game is a post apocalyptic modern setting and although magic exists in this world, is weird to see plain ol' Magic Defense and Attack whenever I open the stat screen. I want to change the names and abbreviations, but there's a reason why 95% of RPGs use them: you know Attack is your physical strength, Agility is how fast your character is, and always reliable HP(Health/Hit Points). You see the names, they mostly stick to the same functions as other games thus there is little to no time required to learn how the system works, which means players can quickly get into the system of the game and won't have to keep peeking at an manual to figure out what the hey-hey is going on. With a name change, the stats will still mostly preform their same functions, but will fit better with the narrative and certain flavour texts, but players may have to recalibrate themselves on how stats work and this can be a turn off for certain folks. What's a guy to do? Are people more comfortable with something easily understood and recognizable or would they not mind something a little different from the norm?