Classified restrictions make developers look elsewhere?

Discussion in 'Site Feedback' started by Sunjean, Oct 22, 2019.

  1. Sunjean

    Sunjean Veteran Veteran

    Messages:
    42
    Likes Received:
    10
    First Language:
    Norvegian
    Primarily Uses:
    RMMV
    Is it possible to revisit the rules set to get access to classified?
    Maybe instead check if the user owns the RPG Maker?

    We are a small (but old) company of just 2 people in their 50's. I seldom write on forums, and he writes even less on forums. Whit the rules of 30 meaningful posts he will be lucky if he gets access in 5 years... Or write 30 posts of swada just to get the count up. "Forced" to write for the sake of writing just to get enough posts.

    Yes, I understand the "getting to know" - but post count doesn't show much of who you are. If someone is here to scam or spam they can manage that after 30 posts to...

    Since paid work isn't allowed to be discussed in other parts of the forum I really hope your company can maybe try to find another parameter to determine access.

    Otherwise, RPG Maker is for:

    *people that like to be social on forums
    *people that can manage everything by themself without buying art, music or programming.
    *people that force themselves to write 30 posts just to get access.

    How many have left RPG Maker already because they can't buy the services they need to make a finished product with this engine?
    That hurts your company as well as every artist that sells a product to be used in this engine. And in the end,it hurts everyone else too. Why? Because if less use engine there is less intress to develop plugins and other stuff for all other users too.

    I don't post this to be difficult or make trouble.

    I love this engine, so I hope...
     
    #1
  2. bgillisp

    bgillisp Global Moderators Global Mod

    Messages:
    12,309
    Likes Received:
    12,519
    Location:
    USA
    First Language:
    English
    Primarily Uses:
    RMVXA
    Honestly the rules are due to too many fly by night commissions by those with low post counts, and had to be implemented to stop that. There's other reasons for it too, too numerous to mention, but I don't see them changing soon.

    Also in my experience the number that have left due to it? Almost nil. Most that wish to use the engine come and at least engage in the off topic forums. Plus you need to build up a reputation else once your game comes out everyone will just go "Who?" when they see the game release.

    Maybe try the off topic forums, there are some video game chats and other silly items there that you might like. Or offer feedback on other game threads. Those are ways to boost the count quickly.
     
    #2
  3. Sunjean

    Sunjean Veteran Veteran

    Messages:
    42
    Likes Received:
    10
    First Language:
    Norvegian
    Primarily Uses:
    RMMV
    Frankly, you can't really say 0 have left because it's impossible to know.
    As an old person, it just feels stupid to post just for the post count.

    Well well... We will see how it goes.
    If we can manage alone, or maybe atleast I will manage to get there in the end.
    I have already stepped on many toes since I dared to voice concern over the rules (he he).

    And if people are here to make games - why should they at least be interested in writing in the off-topic section?

    If we release a game, I would hope they bought it because they wanted to play it - not just because I was nice to everyone on forums.

    But I have gotten my reply, so I will shut up about it from now on :)
     
    Last edited: Oct 22, 2019
    #3
  4. ImaginaryVillain

    ImaginaryVillain Map Event Specialist Veteran

    Messages:
    146
    Likes Received:
    144
    First Language:
    Event Gibberish
    Primarily Uses:
    RMMV
    On the plus side, you've only got 23 posts left to go. 22 if you respond to this. :LZSwink:
     
    #4
    Parallax Panda and Sunjean like this.
  5. bgillisp

    bgillisp Global Moderators Global Mod

    Messages:
    12,309
    Likes Received:
    12,519
    Location:
    USA
    First Language:
    English
    Primarily Uses:
    RMVXA
    True, it might be impossible to know, but I've not heard of anyone actually finishing a game, here or with any other engine, where that got in the way. Sure, it might happen, but odds are low.

    Now if the count is really an issue, there is the Steam forum that doesn't employ that (as far as I now), and I think our sister site (I don't have the link to it on hand right now, sorry) I don't think has a similar restriction.

    Or again, try giving feedback on games. You can learn a lot by playing some demos here.
     
    #5
    NinjaKittyProductions likes this.
  6. TWings

    TWings The Dragon Whisperer Veteran

    Messages:
    363
    Likes Received:
    633
    Location:
    Kyoto
    First Language:
    French
    Primarily Uses:
    RMMV
    There are a lot of things that are hurting RPG maker, I don't believe that this forum is one of them.

    When making games you eventually have questions that can be answered here, you can also get inspiration from others struggles or even help out. And I haven't even mentionned yet the fact that you can introduce yourself and your game. Those 30 posts can come really fast.

    Now, why are you turning to a forum to recruit if you don't like/use forums ? There are plenty of more efficient ways out there to get in touch directly with whoever you need without requiring the use of any forum.
     
    #6
  7. Sunjean

    Sunjean Veteran Veteran

    Messages:
    42
    Likes Received:
    10
    First Language:
    Norvegian
    Primarily Uses:
    RMMV
    It should be logical to find paid help where they have the most knowledge about the product no? :)

    I would have liked to see what was possible to buy/hire in the classified - before I go on a spending spree buying lots of plugins and graphics fitted for this engine.

    Now we have to see instead what we can manage alone - before we know if it's worth investing in resources for this engine for us. We have our strengths, but we have also weaknesses we know we have to buy the way out of.
    We also own many other engines we could end up using...

    Time will tell.
     
    #7
  8. LTN Games

    LTN Games Veteran Veteran

    Messages:
    645
    Likes Received:
    501
    Location:
    Canada
    First Language:
    English
    Primarily Uses:
    RMMV
    The forums here are not your only option and to be frank, not your best option either. If you're looking for requests to be filled for you or you're looking to do work for others, I would strongly recommend Discord servers, as well as itch.io. If its art related, like tilesets, busts, sprites etc then you can even find people on Deviant Art or other places Reddit but its still best to stick to RPG Maker related Discord servers. If you're selling your services itch.io has a great toolset for you to use for free. I see people in the RPG Maker Discord servers always posting they're available for commissions. I just know that you can figure out the current market and publicly see openings or advertise your services rather fast if you just dive into a few other outlets.

    Anyway not sure if that helps at all but I figured I'd at least give my 2 cents, cheers.
     
    #8
    Sunjean likes this.
  9. Poryg

    Poryg Dark Lord of the Castle of Javascreeps Veteran

    Messages:
    3,996
    Likes Received:
    10,113
    Location:
    Czech Republic
    First Language:
    Czech
    Primarily Uses:
    RMMV
    Sometimes there is no perfect solution to satisfy everybody. This is one of them.

    There were many problems when there were no restrictions. Fly by night requests made or fly by night answers are one of them. One of the most important issues was scamming, both in terms of not paying for the work and in terms of not delivering requested work, but demanding upfront pay. And the ones hurt by them the most were the ones, who were here for a long time. The 30 post threshold is not a perfect solution, you can definitely spam the 30 posts, but it's also nothing difficult to achieve if you're active in the community.

    Btw. you can always ask people in PM if they're interested in a commission, nothing will forbid you from that as long as you aim it at relevant people and don't spam these messages.
     
    #9
    LTN Games and Sunjean like this.
  10. Engr. Adiktuzmiko

    Engr. Adiktuzmiko Chemical Engineer, Game Developer, Using BlinkBoy' Veteran

    Messages:
    14,640
    Likes Received:
    2,966
    Location:
    Philippines
    First Language:
    Tagalog
    Maybe before trying to find people and plugins to buy, focus on trying out the engine and learning things first. That way Im pretty sure the 30 posts would come fast from the questions that will arise from your tests.

    That way you will also know if the engine really is the one you should be using.
     
    #10
    LTN Games and Sunjean like this.
  11. Sunjean

    Sunjean Veteran Veteran

    Messages:
    42
    Likes Received:
    10
    First Language:
    Norvegian
    Primarily Uses:
    RMMV
    Thank you all for the tips.
    Now if anyone could have replied to my first post ever made on this forum - about a game that best showcase solid crafting and a slick interface with this engine - I wouldn't felt as desperate and posted this thread in the first place. :)
     
    #11
  12. Shaz

    Shaz Veteran Veteran

    Messages:
    37,807
    Likes Received:
    11,517
    Location:
    Australia
    First Language:
    English
    Primarily Uses:
    RMMV
    I have not read through the entirety of this thread, so apologies if I'm repeating something someone else has already said.

    There are lots of places to buy resources or commission work other than this forum. I suspect the majority of custom art is not arranged here.

    How long have you both been using RPG Maker? If you have some experience, there are a lot of newcomers with zero experience who ask for help with things, or feedback on ideas, and you could easily get to the 30 post requirement by spending a bit of time helping them or giving them feedback. There is a forum for suggested RPG Maker improvements, where you could add your thoughts to existing threads, or create a new one for suggestions nobody else has thought of yet.

    See what you said about your first post and not having any replies? There are probably heaps of other threads where other people are in exactly the same situation, so you could help them as well as yourself by giving them feedback.


    If you look for things like that, it'll actually be really easy to reach the number, and you'll be making useful contributions to the forum rather than just upping your post count. Look - you're a third of the way there already, and half of that is just from this thread :)

    And you're not stepping on anyone's toes ;)
     
    #12

Share This Page