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- Sep 18, 2014
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Hello!
So I'm rather new to RPG Maker and I have, what I hope to be, a rather simple question:
In a hall that I'm working on, I'm using low-opacity pictures to convey light sources:
The frustrating point I'm running into is on map transfers out of the hall into side rooms. Since images don't disappear between transfers, both images stay visible.
I know about the Erase Picture command, and that works for clearing them one at a time, but I was surprised there was no "clear all pictures" option.
So, is there any easy way to clear all the pictures on a map transfer? Or will I need to individual erase each one on each door out of the hall? (And the inverse in those rooms, which have their own light sources?)
Currently I'm cleaning images up with a parallel process in the related rooms that clears the images, but that's a lot of events spread out across a lot of maps.
It's not the cleanest/most organized way to go about it, I'm guessing.
So I'm rather new to RPG Maker and I have, what I hope to be, a rather simple question:
In a hall that I'm working on, I'm using low-opacity pictures to convey light sources:
- One Image shows the light coming from the fire place.
- Another image shows the light from the window.
The frustrating point I'm running into is on map transfers out of the hall into side rooms. Since images don't disappear between transfers, both images stay visible.
I know about the Erase Picture command, and that works for clearing them one at a time, but I was surprised there was no "clear all pictures" option.
So, is there any easy way to clear all the pictures on a map transfer? Or will I need to individual erase each one on each door out of the hall? (And the inverse in those rooms, which have their own light sources?)
Currently I'm cleaning images up with a parallel process in the related rooms that clears the images, but that's a lot of events spread out across a lot of maps.
It's not the cleanest/most organized way to go about it, I'm guessing.
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