Cliche Quest: A good bad hilarious romp through terrible tropes

Discussion in 'Games In Development' started by DorkLord, Mar 18, 2014.

  1. DorkLord

    DorkLord 10th Level Google Mage Veteran

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    Crapsoft Studios Proudly Presents...
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    Cliche Quest: Episode 1 Now Available!
     ​
    Latest Version: V1.02drev3​
    *If you've already downloaded this from RMN, you will need to re-download​
    and copy any existing saves to the new game folder.​
    Steam Workshop games will update automatically.​
     ​



     ​
    THE STORY

     ​
    Dark Lord and his minions are terrorizing Cliche Land in search of the 5 Cliches of Power.  With them he can rule the land!

    For some reason, only you can stop him.  Also...he has stolen your nifty hat that you didn't really like anyway.

    Along the way, you'll probably fall in love with the shy healer who happens to hold some mysterious key to stopping him.

    There's probably a magic tree involved too somehow.  You must thwart Dark Lord's minions, recover the 5 Cliches of Power

    and defeat Dark Lord himself! ...but first...you have to get out of bed.  This all seems so familiar...

    CHARACTERS

    Just when he thought his days in Actor Slot 1 were done...

    Ralph stars in Cliche Quest as...The Guy!

    His motivations? His nifty hat has been stolen by

    Dark Lord. He doesn't want it back but if he

    doesn't go on a quest to get it back and

    save Cliche Land in the process then

    Dark Lord will never let him go back to sleep.

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    __________________________________

    Returning from his stint as the bad guy in every single RTP game ever...

    it's Dark Lord...as himself!

    His motivations are simple...to own a nice hat and rule all

    of Cliche Land.  But he can't take over the world

    without a hero trying to stop him!  He forcibly enlists

    Ralph as his personal nemesis.

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    __________________________________

    In no way whatsoever integral to the game's plot at all

    and completely and totally optional, it's...

    THE RADISH MONSTER!

    A sidequest miniboss brimming with cuteness and

    butt-kicking action.  Can you bring yourself to slice

    and dice his adorable rosy cheeks all for a paltry

    sidequest?  Are you really that heartless?!

    *Note: Is mentioned in EP1 but doesn't appear until EP2.

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    SLIMES!

    7 disgustingly cute kinds of Slime in Episode 1 alone!

    Not just recolors either! Slimy, Flamy, Pinky, Slime Wizard

    Rock Slime, Slime King & Slime Dragon.

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    It wouldn't be a RPG without...RATS!

    Ratty, Rat Dragon, Bratto, Toxi-rat

    and Rat-at-Arms.

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    Hushed voices tell tales of an evil sorceror

    who has the power to summon and
    command rats!

    RATOMANCER

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    And that's not all...there's more! So much more!

    ...but my fingers hurt so I'll let you figure it out.
    FEATURES

    Not just a "Ha Ha! Look I made a RPG Maker game!"

    Cliche Quest features a hilarious world of RPG cliches including but not limited to:

    • Enemies that are slightly different colors!
    • Potions of Uselessness! Vendor Trash! A...herring!
    • Dungeons that mysteriously crumble apart after you beat the boss!
    • Innkeepers who are *definitely* NOT vampires!
    • NPCs that are guaranteed to keep you cracking up with witty one-liners that you'll swear you've heard before!
    • A fully working slot machine so Ralph can foster his gambling addiction!
    • A quirky narrator and a snide Save Crystal keep you company throughout your journey!
    *Clichiary (Unlockable Achievements)
    50 classic RPG cliches to uncover as you play!


    *Fully original and Customized for Cuteness Battlers, hand-pixeled just like in olden times!
    (Additional custom content is still in development)

    *The Ultimate Sidequest
    The most devious sidequest ever imagined! Help various NPCs with banal quests
    that only you can complete! An optional but major part of the game.


    *Unlock Quick Travel options as you progress because walking is lame.

    *A fully mapped gameworld! No cheesy worldmap, where you walk 6 inches

    to the right and you're suddenly in the next town/castle/dungeon/etc.

    *Fun puzzles and devious traps!

    *Made with the player in mind! No unnecessary grinding and farming

    unless you really want to!  The goal of the game isn't to frustrate

    the player but to keep the laughs per minute high and to just be

    whimsical and fun.

    *Episodic Releases: Each episode unlocks a new town, wilderness and dungeon.

    Every episode expands the game world and includes all the content from

    previous episodes and also unlocks new content in previously explored areas.

    *Game Saves are compatible across episodes.  Once a new episode is released,

    copy your game save and previously locked areas will now be open to you!

    *An actual game manual!

    *And much, much more as far as you know!

    SCREENSHOTS!

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    CREDITS

    Credits:
    Richard Colletta, Crapsoft Studios
    "We leave the seat up!"

    http://crapsoftstudios.blogspot.com

    Additional Scripting/Resources/etc.:
    *Subject to change*
    Enemy Status Window by Pacman
    Window Skin by GameCubic
    Ralph Faceset edit by Kiriashi

    ♡Game Testers♡
    Carwynd

    RunandJump
    DrunkenPenguinWarrior
    Oxameter

    Matseb2611

    Special Thanks to:

    The RPGMakerWeb & RPGMaker.net Communities and the Official RPG Maker Steam Chat Group Regulars!

    And you...if you're playing this game and/or actually reading all this!

    WHAT YOU CAN DO

    Play the game and spread the word!  Tell me what you think! 

    Report bugs (if you can find any!), give feedback on

    game balance, ideas, comments, suggestions, and complaints

    about Pinky are all appreciated!

    Be the first person to do a Let's Play of it before that other

    guy who is really popular steals your chance at glory and

    google ad bux!

    *If you found a chest that you think shouldn't be there in

    the Crumbling Arcade...it was left there intentionally.

    Having trouble with Cliche Quest? You shouldn't be...but if

    all else fails check out these gameplay tips:

    GAMEPLAY TIPS:

    Click on as many things as possible. You can find all sorts of free items and other stuff!

    Don't forget to sell armour, weapons and other items you don't need to make extra CC (cliche coins) to buy better ones. You have to unequip them first.

    Recipes aren't enabled yet in Episode 1 so sell any ingredients you find for extra CC.

    There is a log of wood behind your house and another one in the same area by a grove
    of trees. Pick them up and sell them for a little extra CC.

    Take note of enemy weaknesses in-game. While one type of enemy may be weak to a
    certain attack, spell or item an enemy of the same type with higher resistances or
    defense/magic defense may be less weak to it.

    Use the Inn for cheap healing after battles.

    Use small healing items after battles to heal yourself. Use better healing items during battle.

    Use skills and items! They can make the difference in battle. Timing is key.

    Stock up on items before you enter the first dungeon. You can leave the dungeon to sell/buy
    items if you need to.

    You can use fast travel skills outside of dungeons and dangerous areas.

    You will encounter enemies randomly in the first two areas. In the dungeon you will encounter random enemies and traps but at specific points. Be careful! There will be a visual cue before you enter a boss room but there may not be for mini-boss encounters!

    After fighting the mini-boss outside Cliche Town you should go back to town, heal and buy items/equipment before venturing further down the Forest Path.

    The Blue Guy has high DEF and lower ATK. The Red Guy has high ATK and lower DEF. You may want to focus on killing the Red Guy first.

    At some point during the Crumbling Dungeon you may want to make a quick trip back to Forest Junction and talk to the Merchant to buy/sell items. You won't re-trigger enemy encounters that you've already fought so it's fairly safe to leave the Dungeon. You should go see the merchant in Forest Junction before boss battles if you need extra items.

    Shrug it Off can be used outside of battle if you have enough SP saved up! Shrug it Off doesn't help much when you're about to die but it can be useful otherwise during a battle if timed properly. If you're fighting weaker or defensive enemies you can take the opportunity to heal.

    Useful Items:

    Forest Frost: Raises your DEF for 3 turns and is an overall useful item.

    Stim Shake: Restores 50% of your SP.

    Fire is effective against living and undead creatures alike however it relies on your Magic Attack (MAT) stat. It is partially effective against Rat type enemies. Since Ralph is a Warrior, this may not be a particular effective item for him though. You will unlock magic users in Dock Town during Episode 2.

    Ice is very effective against Slime and Jelly type enemies so you may want to stock up on a little Icewater and save your Breathmints for boss battles. Be careful though, some slimes have higher MDEF than others like Slime Wizard and Pinky. Pinky can also raise its party's MDEF as well with its Wiggle skill, making Ice attacks less effective.

    At level 3 you earn the skill Punchkick. It deals a double attack with a chance to Crit. Make it your friend!

    Save often and carefully. You can't undo a bad save. You will encounter save points in the
    game as visual cues and that may also provide storyline information but you can save at any
    time during the game.

    You may want save from room to room in the dungeon. I don't want to give everything away but you may encounter some nasty stuff in there. You can use multiple save files if you need to.

    There are two kinds of Plot Devices, a locked Plot Device and a normal Plot Device. Locked Plot Devices require a Plot Key to open. Normal Plot Devices must be lowered by solving a puzzle, defeating an enemy or doing something else.

    The Switch Room in the Crumbling Dungeon is a bonus room. You only get one chance to solve the Switch Puzzle. Not completing it won't prevent you from progressing through the rest of the dungeon nor will you miss out on any vital plot points/items/etc.

    It's possibly to complete a Heart Container in Episode 1, if you have a Herring and if you are also really lucky in the Crumbling Arcade but don't count on it. If you sold your Herring you can get another in Dock Town in Episode 2.

    Boss Fights:
    Slime Wizards have a healing spell and will cast them when a Boss's health becomes low. Icewater, Breathmints and Punchkick are effective against them.

    Stimshakes and Forest Frost both come in handy during Boss Fights.

    Talk to the save cyrstal before the last boss fight. You will learn a new skill critical to defeating the final boss!

    The final boss has a deadly condition attack which he may use when he's close to dying. Be careful! A Pirelli's Miracle Cure will restore your senses.

    You'll find a chest full of coins in the Crumbling Arcade, that seems like it was left there by accident. Enjoy!

    You can see the achievements (cliches) you've unlocked in-game by accessing the Clichiary
    under Items-Quest Items.
    COMING IN EPISODE 2:

    Support for saves from Episode 1. Simply copy your save to the new game folder and continue playing. Episode 2 expands the already existing game world and includes all previous content from Episode 1.
    Dock Town, Coral Shores and a watery dungeon...like maybe that level in Battletoads everyone hates! (or not)
    Crafting! Finally a use for all those ingredients you already sold!
    Don't go alone! Add new members to your party!
    A ninja!
    The Ultimate Sidequest Continues...and...the Radish Monster appears!
     
    Last edited by a moderator: Mar 24, 2014
    #1
    C-C-C-Cashmere and Matseb2611 like this.
  2. Lars Ulrika

    Lars Ulrika I punch Therefore I am Harvest the land Taking the Veteran

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    These screenshots made me have a good laugh. :)
     
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  3. Uzuki

    Uzuki Kawaii on the streets, Senpai in the sheets Veteran

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    *Looks at his own parody game of RPG Cliches* Well this makes mine look way too serious.

    This looks hilarious and well done. Can't wait to start playing! :)
     
    #3
  4. Kes

    Kes Global Moderators Global Mod

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    This looks good!

    EDIT

    Bug report:

    Used my lunch break to give the opening a go, and found that if you speak to the guard at the town exit while standing to his left (this is after you've got the permit), you're obviously standing on his move route and neither he nor Ralph can move, so everything is frozen.  Just have it set to 'Move Away from Player' maybe?  or 'Skip'?

    EDIT #2

    Hmm, 2 enemies, both of whom have more HP than Ralph, who are delivering hits of 40-70+ HP damage each compared to an average of 35-40 from Ralph (who, of course, only has one hit); who appear to have higher evasion stats than Ralph, judging by the comparative number of times they evaded over several battles; the fireball in a bottle produced a mere 32 - 38HP damage so not what I'd call useful; the single skill which he has produces "No damage" in about 50% of uses, and healing items which heal less than the value of one hit - except the herb, but that's just 2 hits.

    I have bought a sword and armour, found assorted items, and still get game over every time.  Is this the ultimate cliche of help/gear/items which are so well hidden that the average player is going to miss finding them and so will inevitably die or the one about badly balanced opening battles which you only get through if the variance percentage luck falls your way?
     
    Last edited by a moderator: Mar 19, 2014
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  5. DorkLord

    DorkLord 10th Level Google Mage Veteran

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    Thanks for calling my attention to the bug with the town guard.  It has been fixed and updated on Steam and at RPGMaker.net if you re-download the game.

    As far as enemy balance, currently on multiple play thoughs it has been a little too easy for some players. 

    You do not need any secret weapons or armor to complete the first episode.  Discount Armor, Sword of Cheapness and shield are enough.

    After you finish the first encounter in the town, you receive the Shrug it Off skill.  This restores a small amount of HP.  It's best used when you're not close to death.  Also, if you have enough SP you can use Shrug it Off outside of battle.

    Knee Shot is not meant to replace your main attack.  It has a 100% stun chance with a chance to crit.

    At level 3 you automatically unlock Punchkick which is a double attack with a chance to crit.

    You will unlock an additional skill before fighting the first dungeon's final boss if you talk to the save crystal, right outside the boss room.

    There are also two uncommon skill books you can get as drops from the Palette Bros. which cost MP and allow you to use their Palette Switch skills, one buffs ATK/debuffs DEF the other visa versa.  There is a sword and shield which can be won as prizes from the Slot Machine in the Crumbling Arcade and there is one sword you can get if you figure out the puzzle in the Dungeon's Switch room, depending on which reward you choose.  However, they're not necessary.

    After you defeat the miniboss encounter outside of the town, I would recommend going back to town and possibly purchasing some extra equipment/items.

    Use small potions/healing items outside of battle and save the better ones for use in battle.

    Some useful items include Forest Frost which raises your DEF and Cheap Wine which raises your ATK (with a chance to confuse yourself).  Fortified Wine is better as it has no chance to confuse.

    Holy Brew, Holy Cologne, Icewater and Breathmint are all items that are highly useful in the Crumbling Dungeon.

    Fireball in a Bottle is marginally effective against living and undead but it still relies partly on the users MAT.  As a Warrior, Fireball in a Bottle won't be as effective for Ralph aka The Guy.  Rat type enemies and Skelekid/Skelebro will have a partial weakness to it.  Slime type enemies don't have an inherent weakness to fire.  Also, certain enemies have higher MDEF than others so magic weapons/items may be less effective against them.

    Icewater and Breathmint are both very effective against Slime and Jelly type enemies.  However, Ice attacks will be less effective against Slime Wizard and Pinky.  Pinky also has a buff which raises the MDEF of its allies, so this will make it also less effective in battles where Pinky is present and has used its Wiggle skill.

    You can pretty much tralala your way through the Crumbling Dungeon with enough Icewaters/Breathmints.

    The game is also pretty generous with loot.  Albeit, the fact that what you get and whether you get anything at all relies on a random factor but those random breakable pots are like...EVERYWHERE and there's lots of them.

    In Dock Town in episode 2 you will be able to add more members to your party including a magic user.

    If you ever need to go back to town to gear up you can use your fast travel skill as long as you're not inside the Dark Cave or the Crumbling Dungeon.

    Enemy encounters in the Dungeon are random but singular events.  So once you encounter an enemy in a room, that encounter won't be repeated.  So anytime you need to, you can backtrack out of the Dungeon and talk to the Merchant in the Forest Junction.

    If you want to attempt to level up a little more or obtain more items/CC (gold) you can find random enemy encounters in the Forest Path and Dark Cave.

    Make sure to sell your extra and unneeded items for extra CC!  On more than a few playtests, players had more healing pots than they conceivably needed to complete the first dungeon.

    I would also consider going back to town after you romp through the Forest Path and buying a few extra pots before you enter the Dark Cave. 

    If you're still having problems though, please let me know which enemies were giving you a hard time and what level/equipment you had and I'll take another look at them.
     
    Last edited by a moderator: Mar 19, 2014
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  6. Kes

    Kes Global Moderators Global Mod

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    The extra loot you mention sounds good - the logistical problem is getting past the 2 guys in the first place so that these other things can be accessed.  I did speak to the crystal after the rat boss, if that is what you mean.  And Knee Shot doesn't appear to be working as you intend, as it does not stun 100% of the time.

    The problem with using 'shrug it off' in this battle is that it only heals a small amount, and takes a turn.  While I'm doing that I'm getting hit twice for considerably more than I'm able to heal up with that skill.

    Unless I've missed something, I am not at level 3 to have Punchkick - presumably I reach that level after beating these 2 guys.  The only thing I can think of from your suggestions is that there is some other fight I can have inside the town to increase my exp and earn more money.  I bought the sword and the armour, but did not have enough cash to buy the shield as well - though I think I did a very thorough exploration to find all the items available.
     
    #6
  7. Shaz

    Shaz Veteran Veteran

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    haha - might have to grab this one for some weekend playing. I love cliches :)


    Have you got an average play time?
     
    #7
  8. Clord

    Clord Nya~ Veteran

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    I like it, however early game should definitely be a bit easier.


    Of course it is not as bad once you get to grind levels and equip your guy but until then it is quite brutal game of chance with those spider encounters.
     
    #8
  9. DorkLord

    DorkLord 10th Level Google Mage Veteran

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    I would guesstimate at the least an hour, depending on how much poking around you do maybe a bit more.

    The Dungeon at the end of Episode 1 is pretty big, 25 rooms and not one of those point A to point B affairs.  It's not some intentionally confusing maze either.  It's actually very classic Zelda-ish in its concept.

    Actually, I'd like to know how long its taking people to play through to the final dungeon boss.  Being that I'm keenly familiar with the game I don't get the same experience as other players.

    I actually cut down the rate of the spider encounters, made them slightly easier and also decreased their party sizes already.  Perhaps, I need to adjust the regions where they spawn.

    I have Hatchy rated as a L1 Mob and Webby rated as a L3.  I guess, if you encounter Webby at L2, it could be a little difficult.

    You get two Forest Frosts, 1 from the bartender before fighting the Rat Dragon and 1 Forest Frost is in a barrel inside the pub.  Try using those in the fight with the Palette Bros. outside town.  Those will help big time.

    I'm not sure about Knee Shot, it's set to apply Stun (1-2 turns) at a 100% rate.  Unless the attack itself misses it should apply Stun 100%.

    Also, there are two logs you can pick up, 1 behind your house and another one on the same map in the bottom left grove of trees.  Sell those for extra CC and you should be geared up pretty well.  There is also some extra CC in the mayor's chest which you can get.  There are some other items you can get as well that can be sold to vendor although I would hold on to the Herring at least until you find a use for it.

    The Blue Guy is more defensive.  The Red Guy has higher attack, so I would try to take out the Red Guy first.

    I did some minor tweaking though and I also raised the player's starting allowance (the money in your house chest) a little bit.  The changes are live on both RMN and Steam Workshop right now.  If you're using RMN you'll have to redownload it to get the updates.
     
    Last edited by a moderator: Mar 19, 2014
    #9
  10. Matseb2611

    Matseb2611 Innovate, don't emulate Veteran

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    Hey. Just wanted to drop a quick comment to say that I've decided to check your game out. You've got some pretty funny humour in there. The jokes seem natural, well placed, and don't really go over the top. I also really like the talking save crystal. I am hoping to see more of him/them in the game.

    However, I do agree with the others that the combat side of things needs some work. The two guys do seem pretty tough for the first boss (in fact almost the first encounter altogether if you don't count the sidequest rat in the cellar). You have to get kind of lucky with them. Also I noticed that the red guy deals almost twice as much damage per hit as the blue guy, so if the player goes for the blue guy first, they'll almost certainly die in this fight. And then the random encounters after them seem pretty tough as well as enemies take a while to go down whilst dealing quite a bit of damage to you, not to mention they almost always come in twos, whereas there's only one of you, so you always get outnumbered. There is also a considerable lack of special skills to use. I know it's only the start of the game, but it would've been nicer to have at least a couple of more skills to use from the start, seeing that we don't have any other party members to help us out. I wouldn't mind a challenging battle so much, providing I'm given enough tools to devise my own battle strategy, but when I'm only given 1 character with 1-2 skills, there isn't much I can do. Also, I think knee shot has a bit of a high SP cost considering it has a chance to miss completely and not affect the enemy, hence causing you have to wait for SP to recharge again for several turns.

    But anyways, I'll try to get further if I can get past the tough encounters as the game has a lot of potential due to its humour. 
     
    #10
  11. DorkLord

    DorkLord 10th Level Google Mage Veteran

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    I made some tweaks to the game balance, also provided the player with a little extra money at the start.  Just FYI, you get the Punchkick skill at Level 3.  There are also two uncommon spellbook drops from the Pal. Bros and another skill that you pick up near the end of the Crumbling Dungeon.

    As far as the Palette Bros. I did some minor tweaking there but I highly recommend you attack the Red Guy first.  Regardless, they shouldn't be too hard now. 

    If you downloaded the game from RMN, you'll have to redownload it to get the latest update (V1.02drev2)

    If you subscribed to it on the Steam Workshop it will automatically update.
     
    Last edited by a moderator: Mar 21, 2014
    #11
  12. Matseb2611

    Matseb2611 Innovate, don't emulate Veteran

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    Heya again. I've gotten the newest version and now past the first dungeon. I still think the encounters are pretty hard. Most times I am facing 2-3 enemies by myself with no party members, so they almost always outdo me in terms of damage. And then they also affect me with status effects like poison and blind. I just find it that every encounter lowers me to almost no health and there are not enough healing items around as they only ever restore 100-200 HP, which is only about a quarter of my max health (so I need about 3-4 to restore myself just after 1 encounter and I am pretty sure I only found 2 discount potions in the dungeon and had 1-2 herbs left over). So basically I ended up having to escape most encounters in order to get through the dungeon at all, and now I am still lvl 2 and it says I need to be lvl 3-6 for the next one. Even if I wanted to grind, I don't know how, since healing items and money are too low and the save points only fully heal me once.

    On the positive note though, I did enjoy having to find my way through that first dungeon by using various items in the right places and also it's pretty cool how you could smash those pots. It's also nice that there is a variety of items, some of which can be used in battles, but I was just hoping there'd be some more -good- healing items that actually restore a reasonable amount of health.
     
    #12
  13. DorkLord

    DorkLord 10th Level Google Mage Veteran

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    Thanks for the feedback.  If you re-download the game from RMN you'll get the latest update.  I've rebalanced encounters in the Forest Path, Dark Cave and Crumbling Dungeon so there's an increased rate of single enemy encounters. 

    Just FYI, the Dark Cave isn't really a dungeon btw.  It's more like a mini-dungeon I guess.  The Crumbling Dungeon, now that's a dungeon!  You may want to get the balance update before you play it.  You should be able to copy over any existing saves you currently have to it.  There's a merchant in Forest Junction you can buy/sell items from.  You should pick up level 3 pretty quickly in the Crumbling Dungeon on pretty quickly, maybe on your first encounter and I think I've gone over the balance pretty well there.  You don't *have* to be level 3 to start there.  I was actually level 2 when I got to it myself but I picked up 3 on my first encounter, like I said.

    Cheap Potion is the next step up from Discount Potion which restores 300hp.  There is also a 1UP which restores full health but is a much rarer item.  The merchant in Forest Junction sells it but it's expensive.  I would recommend keeping a few icewaters on hand.  The dungeon is chock full of loot too btw.
     
    #13
  14. Matseb2611

    Matseb2611 Innovate, don't emulate Veteran

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    Heya man. Got the update and continued playing. I do actually like the Crumbling Dungeon design. Some interesting puzzle ideas there and cool eventing (like tripwire and the whole joystick thing). Also I like that there are no random encounters there and instead the encounters exist in specific places. I also noticed that they tend to change. The first time I took the first room to the right I faced two slimes, one red and one pink I think and I died to them, but the next time round on that same spot I faced a rock slime, which was an interesting turn of events. Though I won't say the game got easy or anything, but it's more manageable. I just hope not to run out of healing items. Also, it might've been nice to get a bit of a warning before that boss fight (after the joystick puzzle) as I was kinda unprepared for it and I am sure many players would be too.

    On a slight side note, I noticed on your profile that you do some nice music. How come you didn't include any of it in your game?  
     
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  15. DorkLord

    DorkLord 10th Level Google Mage Veteran

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    Hey thanks again for the feedback!  Yeah, I'm pretty proud of my first dungeon.  I took a bit of inspiration in concept and design theory from older Zelda games which I used to play a lot like Link to the Past and Link's Awakening.  You're right that the monster encounters in the dungeon are at set points (as events) but the encounters themselves are totally randomized (using a random number and a conditional branch) except for the slimes on the tripwire.

    If you get a Pinky and a Flamy you should probably kill the Flamy first.  Pinky's Pinkeye attack has a really low cast rate until he's really low on health so he's more likely to use it right before he dies.  Flamy's attacks are stronger though.  If you can, use a Forest Frost (DEF potion).  You might also consider using Knee Shot against Pinky to take him out for a turn or two.  Once you get to Level 3 you get the Punchkick skill which gives you a useful double-hit attack with chance to crit.  Make sure you hit up the Merchant in the Forest Junction, buy/sell items.  If you need to, go back to the Dark Cave until you're level 3.

    I noticed the same issue with the Mini-boss rooms.  I was going to denote the doorways with statues or something(?) but the NES Puzzle room already had 4 statues in it so I didn't want to throw more statues in there because that would just be tacky.

    Anyway, I updated the game again, minor fix for SECRET EXTRAS and added save cues before the mini-boss rooms in the Crumbling Dungeon.

    Once again, you'll have to redownload from RMN for the changes.  If you're subscribed on Steam, it will auto-update.

    I do make some tunage although most of it is electronica/trance/breaks/etc.  If you defeat the boss in Crumbling Dungeon you will get to hear a little chiptune I made called The Last Dungeon.

    I've actually started working on a music album to completely replace the RTP music, although I'm not sure if it would fit Cliche Quest's whimsical nature.

    Here is a preview of a song I made last night, called Enchanted Grove, not the most original name I know but fitting I think.

    https://soundcloud.com/djcolletta/enchanted-grove

    If that was what you heard and were referring to, I only just started this project yesterday.

    I do plan on adding more custom resources, features and pizazz to the game but that will be implemented in future Episodes.  Too many RPG Maker game projects implode due to the dreaded featuritis so that's something I'm trying to avoid at the onset.

    Thanks again for the feedback!
     
    Last edited by a moderator: Mar 23, 2014
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  16. Apollo

    Apollo Dark and Mysterious Rainbow Clown-Knight of Awesom Veteran

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    Well I'm sold on this XD

    I love games like this, and I'm actually making one like it myself for a friend. Mind if I use that "Discount Armor" idea? :p

    I'll hopefully play this soon :D
     
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  17. DorkLord

    DorkLord 10th Level Google Mage Veteran

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    Uh yeah, I guess that's okay. :p

    I'm sure it's been done before anyway.  Don't forget your heroes will need some Discount Potions as well! ;)
     
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  18. Apollo

    Apollo Dark and Mysterious Rainbow Clown-Knight of Awesom Veteran

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    Well i wanted to play this, but the RTP won't download so i guess I'll try again later :(
     
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  19. Omega Weapon

    Omega Weapon AKA Laura Veteran

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    This is awesome. I had a good laugh playing the game. Stuck in the fire room though.
     
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  20. DorkLord

    DorkLord 10th Level Google Mage Veteran

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    What do you mean by stuck? Don't try to run around the fire trap looking for an exit. Notice the ticking clock? You just need to dodge the flames until it stops ticking. You could try to stand on one tile and hope to get lucky but you'll probably need a potion or two. What I do is just slowly walk from tile to tile. If you can make it for 30 seconds the flames will stop.
     
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