Aeonhart

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Will the engine support point and click? This alone can create a world of different gameplay elements.
 

Aeonhart

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This is great!.

From the top of my head I'm thinking world maps, find the item, interactive elements even an alchemy system. I'm fairly interested now :thumbsup-left:
 

Plueschkatze

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Sounds (and looks) really promising!
 

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It's a Spanish devlog don't get scared!.
Just read the forum rules just for kicks and rule 14 reminds me of this:
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I'm in the process of converting all locks and intimidate/persuade dialogue options into D20 DC based success/fail (modified by player skill). Before, it required a certain flat amount you had to meet, but with rolls, it offers more freedom. For instance, you can repeatedly try to unlock a door instead of just not meeting the requirement to unlock it.
Since we get very close: If you want to enjoy the advent calendar as it is intended, wait til your date and the day in the URL line up, so you have the final day on actual christmas and not the day before... time zones ;3
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Crossover Inn is getting very crowded, and I love it

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