Clickable Picture that can trigger Common Events and which can be shown or hidden with Conditions?

Lex1253

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Hi! As I stated in the title I am looking for/am asking for a plugin that allows the player to interact with pictures via clicking on them. The reason I can't use Events for this is because this will be a User Interface that will be visible on the map.

It will act like a phone in the way that when you click an app icon the current screen will be replaced (using a Switch or Variable Condition) by the corresponding app, and when you click the Home "button" once it will close the app and when you click it the second time (this will be a different picture, in the same place, same image, different Common Event) it will close the entire phone UI.

One solution might be to modify Aloe Guvner's Virtual Buttons Plug-in to allow for Conditions to manipulate the buttons, like SRD's HUD Maker.

I have a rough draft of this using Aloe Guvner's Virtual Buttons and DPad Plug-In, but the problem with it is that all the buttons are linked to the Control Button and they can't be manipulated with Conditions. Don't be fooled. I am looking for this sort of effect, but this does not work for my purposes.

Even if you cannot provide a custom plug-in or a modification to the Virtual Button's plug-in I'd like to know your suggestions on how I can fix this dilemma.

Thank you in advance, Lex.


Edit: I am aware of the YEP Plug-in, but I can't use that for this project.
 

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ShadowDragon

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you might want to look at this one (picture common event)
 

Lex1253

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you might want to look at this one (picture common event)

Naturally, I forgot to mention I can't use the YEP plug-ins... Even though they're really cheap, I'd rather not have to spend money... Sorry for that.
 

Eliaquim

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If don't want to use Yep plugins, try the Triacontanne option(it's always my first option!). He(or she) has a picture clickable plugin too.
PictureCallCommon.js
Here is the site of the author.
 

Lex1253

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Thanks! I'll have to throw it through Google Translate, though! I'll do that in a bit!
 

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