client/customer events

angelique

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I overviewed the tutorial....but I see nothing on events like customers...I need an example
 

Trihan

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I think the mindset you need to break yourself out of is thinking of an individual event as a person. An event is nothing more than a collection of commands that can have a graphic if you want.

Don't think about how to make a customer event, think about the sequence of actions that need to occur for an event to act like a customer.

As you seem to want the player to teleport to the office prior to doing the client's hair, what you could do is make another customer event on the office map in the location where the client will be when you're doing her hair. The first page should be below party and not have a graphic. (I'll refer to this event as client2, and the original as client1)

Instead of setting a self switch on client1, turn on a normal switch instead. Make a new page on client2 with its condition set to the same switch as you turned on in client1, give it the client graphic, and set it to autostart. In that page, do the animation effect and change the client's graphic, then turn self switch A on for that event. Make a third page with its condition set to self switch A, give it the client-with-hair-done graphic and maybe have a message thanking the player for doing her hair.
 
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angelique

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Well the only possible way is after event turn npc actor invisible transfer to the 2nd page control switch A on with no graphic...
 

Andar

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I overviewed the tutorial....but I see nothing on events like customers...I need an example
Of course not - and I didn't say to overview the tutorials, I said to take one or two weeks to work through them. Have the editor open on one side of your monitor, the tutorial on the other side and try to do everything that is described in the tutorials yourself.
As Trihan said, the problem is that you have not yet understood that game developing is a different thing from game playing. There will be a lot of cases in your games where what the player sees is different from what really happens, just like "Events are NOT NPCs".


That is actually the title of one of the more important tutorials linked in my signature, because there are no NPCs in any RM-Game.


There are only events pretending to be NPCs to the player, usually controlled from somewhere else - and what happens beneath the surface has nothing to do with what the player is told.


Nowhere in any of the tutorials you'll find something like a "customer event" - but after you've worked through them, you'll understand that there won't be such a thing in your game either, even if the player will believe in the end that there are such NPCs in it.
 

angelique

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Of course not - and I didn't say to overview the tutorials, I said to take one or two weeks to work through them. Have the editor open on one side of your monitor, the tutorial on the other side and try to do everything that is described in the tutorials yourself.

As Trihan said, the problem is that you have not yet understood that game developing is a different thing from game playing. There will be a lot of cases in your games where what the player sees is different from what really happens, just like "Events are NOT NPCs".

That is actually the title of one of the more important tutorials linked in my signature, because there are no NPCs in any RM-Game.

There are only events pretending to be NPCs to the player, usually controlled from somewhere else - and what happens beneath the surface has nothing to do with what the player is told.

Nowhere in any of the tutorials you'll find something like a "customer event" - but after you've worked through them, you'll understand that there won't be such a thing in your game either, even if the player will believe in the end that there are such NPCs in it.
There you go again speaking high technicality a foreign language...be more specific would you >_>
 

Trihan

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Pro tip: Don't be rude or flippant to the people who are trying to help you, or you may find that their willingness to help becomes inversely proportional to the rudeness of your posts. ^_^

Here are a bunch of screenshots showing how I would do an event like this. Note that the different graphics are simply to show that the graphic has changed on the given pages.

client1 page1.png

client1 page2.png

client2 page1.png

client2 page2.png

client2 page3.png
 

angelique

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Pro tip: Don't be rude or flippant to the people who are trying to help you, or you may find that their willingness to help becomes inversely proportional to the rudeness of your posts. ^_^

Here are a bunch of screenshots showing how I would do an event like this. Note that the different graphics are simply to show that the graphic has changed on the given pages.
They should've figured out how confused they had me at first but he still went on and not simplifying or no examples...instead of over complicating what he said.

I see but why are some of the pages blank...and use control switches......
 

Trihan

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Like I said in my posts previously, the initial client event in the office is blank because you don't want it to have a graphic until the client is "moved" to the office by interacting with her outside of it. The switch is used to tell the office event that it now needs to have a graphic.
 

angelique

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Like I said in my posts previously, the initial client event in the office is blank because you don't want it to have a graphic until the client is "moved" to the office by interacting with her outside of it. The switch is used to tell the office event that it now needs to have a graphic.
Is it a common event that you used?

wait nvm...

On the 3rd and 4th pic I'm really confused

If the graphic is already changed why not at the end of it make her walk on the last step turn invisible and then end the event?

I would also like the NPC to follow into the salon for the time being to change the appearance...cause lets be real here...we don't just stand outside and poof our hair is done...
 
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Andar

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They should've figured out how confused they had me at first but he still went on and not simplifying or no examples...instead of over complicating what he said.
Not exactly.
I always try to get people to become better and to improve their games, even if that might not be something they want.


To give another way to describe it - you're basically asking for a children's book to look at the pictures, and I try to get you to read a real book - which is more work and more difficult, but would also result in you getting better stories than possible by looking just at pictures without reading.


If you tell me that you do not want to get better at using RM to make better games, then that is your decision - but to get better, you sooner or later have to go to those tutorials.


Best proof for that is your next answer:

I would also like the NPC to follow into the salon for the time being to change the appearance...
Events cannot be transferred to another map, so this event will not be able to go to the salon map.
However, that is not neccessary to get the effect you want.


Instead, you'll have to use a different event on the salon map to pretend to be this NPC by appearing there when the player enters the salon map.


That is one of the things that we mean by "events are not NPCs" - you'll need to use several different events on different maps, all pretending to be that same NPC, if you want to tell the story with the NPC following the player into the salon map.


Intead of that, you're still stuck at the thinking stage of "this event is my NPC, so I have to get this specific event to the other map" - which is impossible to do in the engine.


I hope that this explanation is better for you - the key is that you have to think differently about how to make events if you want to make more complex stories.


The tutorials are there to help you gain that different thinking type, but unfortunately that is not something you can learn in five minutes or just by overviewing them, it takes work to get to that point.
 

angelique

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Not exactly.

I always try to get people to become better and to improve their games, even if that might not be something they want.

To give another way to describe it - you're basically asking for a children's book to look at the pictures, and I try to get you to read a real book - which is more work and more difficult, but would also result in you getting better stories than possible by looking just at pictures without reading.

If you tell me that you do not want to get better at using RM to make better games, then that is your decision - but to get better, you sooner or later have to go to those tutorials.

Best proof for that is your next answer:

Events cannot be transferred to another map, so this event will not be able to go to the salon map.

However, that is not neccessary to get the effect you want.

Instead, you'll have to use a different event on the salon map to pretend to be this NPC by appearing there when the player enters the salon map.

That is one of the things that we mean by "events are not NPCs" - you'll need to use several different events on different maps, all pretending to be that same NPC, if you want to tell the story with the NPC following the player into the salon map.

Intead of that, you're still stuck at the thinking stage of "this event is my NPC, so I have to get this specific event to the other map" - which is impossible to do in the engine.

I hope that this explanation is better for you - the key is that you have to think differently about how to make events if you want to make more complex stories.

The tutorials are there to help you gain that different thinking type, but unfortunately that is not something you can learn in five minutes or just by overviewing them, it takes work to get to that point.
OK I get that NPCs aren't events...but I want a sequence of actions that will look like someone followed to another map...
 

Kes

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If you use the official tutorials, you could actually make the game that the tutorial talks you through.  This is so much better than just reading tutorials, and will mean that you learn a lot faster because you will be using the information and seeing how it all hangs together.

Stopping now to work through these first would be the best thing you could possibly do to make your project a reality.
 

angelique

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If you use the official tutorials, you could actually make the game that the tutorial talks you through.  This is so much better than just reading tutorials, and will mean that you learn a lot faster because you will be using the information and seeing how it all hangs together.

Stopping now to work through these first would be the best thing you could possibly do to make your project a reality.
none of the them or the links say anything as events dressed with a graphic and follow you to change >_>
 

mlogan

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If I'm understanding, you want to make it seem like the client goes with you to the other room. But you achieve going to the other room with a player transfer. Therefore there is no need to add the client as a party member.

You just need to transfer the player as is, and have a new event on the new map with the client's graphic.

Andar is telling you that an event is simply a set of commands, which you can put a picture (graphic) with. One map will not read any of the commands on another map. This is why you should have a new event with the commands (things you want to happen) on that map. If you want the client to look different, you need to select a different graphic for that new event.
 
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angelique

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If I'm understanding, you want to make it seem like the client goes with you to the other room. But you achieve going to the other room with a player transfer. Therefore there is no need to add the client as a party member.

You just need to transfer the player as is, and have a new event on the new map with the client's graphic.

Andar is telling you that an event is simply a set of commands, which you can put a picture (graphic) with. One map will not read any of the commands on another map. This is why you should have a new event with the commands (things you want to happen) on that map. If you want the client to look different, you need to select a different graphic for that new event.
well some of the screenshots are confusing the heck out of me....cause idk if its a new event or not
 

mlogan

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Every event has a name. When you open the event, you can see it at the top. If you are talking about the tutorials you should be able to see the event name there. If you are talking about your own events, you need to name them well.

For example, when you create the client event on the first map, it could be Client Before. The client event on the second map could be named Client After.
 

angelique

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I was talking about the pictures trihan posted.
 

mlogan

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Well, still, if you look at the very top of the screenshot, it shows the event ID number. It appears there are two separate events there.
 

Kes

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All these questions demonstrate very thoroughly that you need to work through the tutorials, because you clearly do not have a grasp of the basics.  No one can talk you through every single aspect of your game, you need to understand what you're doing so that you can do it yourself.  Please, please take time out to do some tutorials, and then come back to your game.
 

angelique

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Well, still, if you look at the very top of the screenshot, it shows the event ID number. It appears there are two separate events there.
ahhh i see

Hey hey I watch youtube tutorials most of the time >_>
 
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