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Before assembling my own tilesets, I just wanted to ask if there is any reason to have the cliffs as autotiles and as a normal tile version. What I mean is, if you have a look at the default Exterior tileset, you have two versions of cliffs. One autotile version and one at the bottom of the A tab. Is that one really needed? I just played around a little with these tiles and it seems you can do anything you want with the autotiles, so there's no need (except maybe convenience in some situations, but that doesn't count).

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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