Clipping through events with images larger than 32*32

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SpakTheComposer

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The name pretty much explains my whole issue, but basically I have some events that do not use the default 32*32 sprite size, and basically they are completely able to be clipped through, not just the top of them. I have zero clue as to why this is happening, if you can help thanks! (also every character uses the !$filename format for the sprites if that helps)
 

WhiteW

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Is the event's priority Below Characters/Above Characters? Did you try just !filename or just $filename?
 

JGreene

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Events take up one 32x32 block, and anything larger than that is able to be clipped through. What you can do to prevent this is add blank unpassable events around the event's block.
 

gstv87

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screenshot?
 

SpakTheComposer

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Events take up one 32x32 block, and anything larger than that is able to be clipped through. What you can do to prevent this is add blank unpassable events around the event's block.
Thank you! This is fixed the issue, I was wondering why on the wider sprite there was only 1 tile that couldn't be passed through!
 

Ms Littlefish

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