What would you use this for?

  • I would make my character fall asleep if he is not in bed before 2am

    Votes: 4 28.6%
  • I would make all NPC's honor me on my birthday

    Votes: 3 21.4%
  • I would make a very nice NPC get real angry if you bother him twice a day

    Votes: 2 14.3%
  • I would make the characters mother ground you for 2 days if you're late for dinner

    Votes: 1 7.1%
  • I would make a danceclub, and the later it gets, the less pretty women are there

    Votes: 1 7.1%
  • I would make a magwai. and feed him after midnight to make a gremlin

    Votes: 1 7.1%
  • I would have cupido show up in the main town on valentines day

    Votes: 2 14.3%
  • I would make vampires who can only come out during night, or bad weather

    Votes: 3 21.4%
  • I would make a werewolf, who transforms once a month for a night

    Votes: 3 21.4%
  • I would do it all!! And more! The possibilities are endless!

    Votes: 10 71.4%

  • Total voters
    14

JohnDoeNews

Veteran
Veteran
Joined
Apr 25, 2017
Messages
218
Reaction score
128
First Language
Dutch
Primarily Uses
RMMV
JDNPresentsIcon.png

SYNOPSIS
This "game" is made to learn other developers to make a a working clock and calendar. The game itself will just show a couple of examples on how this can be used. But the interesting parts are the common events, where I explain step by step what I did and why.

Examples already in the game:
  • Clock and Calendar (of course)
  • Skipping time in a bed
  • Breakfast only spawning 7 am til 9 am, lunch spawning 11 am til 1 pm, dinner spawning 5 pm til 8 pm,
  • A chicken that only comes during the day
  • Monsters that spawn at night
So far those are pretty basic function for the time system, but there is more.
  • Get a debuff when you don't sleep, eat or drink for a while.
  • A bigger debuff is you don't eat, drink or sleep even longer.
And there is so much more you can do. with a clock and a calendar.
  • Make 4 seaons
  • Make holidays, existing one, or make up your own.
  • Have stores close at night
  • Give NPC's and characters birthdays.
  • Have characters age after reaching a certain year.

SCREENSHOT
JDNPresents.png
DOWNLOAD LINK
You can download this game as a Steam Workshop. This way you can easily see what I did and how I did it. Just subscribe to the workshop, then open your Steam Manager in MV, and load the workshop.
https://steamcommunity.com/sharedfiles/filedetails/?id=1819490994


HOW DO I USE THIS TO LEARN?
If you load the project, you will get a little look around and see some examples of what you could do with a clock and calendar.
You will be pretty done with the game itself in a few minutes.

When you're done playing the game, go back to the project in MV, press F9 and go to the common events. You can skip the first one and go directly to the second common event.

Read the green comments, it will teach you step by step what I did. I will update this regularly with more examples of how to use the system, and of course, an explanation of how it is made.
upload_2019-7-31_0-11-36.png
(!)Explaining is done in MV, in the (common) events, NOT in the game. The game just shows you some funny examples.

WHO MADE WHAT?
Everthing you see either came with the software, or was made by me. Everything can be used by anyone for ther RPG maker projects.
 
Last edited:

JohnDoeNews

Veteran
Veteran
Joined
Apr 25, 2017
Messages
218
Reaction score
128
First Language
Dutch
Primarily Uses
RMMV
Thanks for the feedback, guys! This is amazing! Very useful. You guys are awesome!
:s
 

Latest Threads

Latest Profile Posts

Chili: Evolved to taste spicy so no animal would eat them.

Humans: "Jokes on you ..."
I guess it becomes purely academic in less than four days but before then can anyone explain to me why the %^&*( animations in the MZ database don't have a 'Hue' slider??
Who here knows of the hidden laws of this multiverse? Such as the law of attraction
Exploding Fruits and Rasaks Pixelfarm Assets | RPG Maker News #108

So ghosts can go through walls and stuff, and depending their type (according to fantasy media) they can or can't interact with objects to a certain degree...

So why they don't always fall through floors? Do they always float and sometimes simulate walking? If things go through them how can they hear/see? And why sometimes they have clothing? Do clothes die as well?

Forum statistics

Threads
113,709
Messages
1,076,822
Members
147,730
Latest member
biconic
Top