A small project developed while experimenting with the recent Dragon Bones animation plugin Clockwork Cleanup is a quick to engage mini battle arena with a strategic focus on maneuvering your characters across rows and pushing enemies around with your abilities to gain the advantage. - - - Gameplay Video - - - - - - Features - - - A quick tutorial with low level tactics to get you in combat fast, with extra info to refer back to within combat as your strategy evolves. A battle system focusing on taking advantage of your row/speed and pushing/pulling enemies to gain the upper hand. Dragon Bones animations that help increase the fluid action with battlers moving back and forth throughout battle. Multiple difficulty levels for an extra challenge to be available after gaining experience with the combat (can be changed between battles via the options menu). - - - Screenshots - - - - During combat- Spoiler - During the brief tutorial, which eases you in with control of just one of the Clockwork Battlers against 3 slimes - Spoiler - During combat, in the Tutorial menu that lets you check the tutorial again or additional information to help you strategize - Spoiler - - - Team - - - Swift Illusion - Design, Development, Battler animations, miscellaneous art/code additions Ækashics - Testing and feedback Additional Credits Spoiler -- Game Engine -- RPG Maker MV + some RMVX/Ace resources -- Plugins -- Yanfly TheGreenKel -- Battler Graphics -- Ækashics - - - Download link - - - Via Google Drive - - - Unencrypted Project Download link - - -Part of the inspiration to create this project was to share how Dragon Bones Battlers could be used for both enemies and characters and take advantage of it in general. So, seeing another topic sharing Unencrypted Projects pre-MV, with this being a small project I thought this may help others with Dragon Bones/Combat mechanics. However, it is small so it's not too cleaned up/commented or mainly focused on this. Remember if using any of the projects content to properly direct credit to those responsible (see additional credits above). Though I animated them, the Battler Graphics are Ækashics so just credit them. Via Google Drive - - - Final Notes - - -I really hope you like how this small project turned out. It has been a lot of fun having access to Dragon Bones animations, and I wanted to make an experience with those new battlers that people could get into quickly while also being engaging with light layers of additional strategy to develop, so I hope that's how you feel when you play it.