- Joined
- Oct 11, 2015
- Messages
- 424
- Reaction score
- 171
- First Language
- Dutch
- Primarily Uses
- RMMV
The cloned event fully works on the map after being cloned and is interactive, it's just... not visible...
Code in gameMap:
// events[0] contains the $mapData for the event var newEventID = this._events.length; events[0].id = newEventID; $dataMap.events[newEventID] = events[0]; var newEvent = new Game_Event(this._mapId, newEventID); newEvent.locate(11, 3); // locate() = RPG Maker MV version of: moveTo() this._events[newEventID] = newEvent;Weird I don't know why this is happening. When checking it in the console it also has a valid _characterIndex and _characterName and _transparent is false and _eventId is properly set and it is working on the map.
Code in gameMap:
// events[0] contains the $mapData for the event var newEventID = this._events.length; events[0].id = newEventID; $dataMap.events[newEventID] = events[0]; var newEvent = new Game_Event(this._mapId, newEventID); newEvent.locate(11, 3); // locate() = RPG Maker MV version of: moveTo() this._events[newEventID] = newEvent;Weird I don't know why this is happening. When checking it in the console it also has a valid _characterIndex and _characterName and _transparent is false and _eventId is properly set and it is working on the map.
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