Close Door behind me event quetion.

MusicWizard

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Hello folks.

First off i don't know if this post is in the right place but i give it a try.

I got a problem i would like to solve.

When i make door event that opens and i walk in and transfers the actor to another location.
I want the door to close beind me on the location i have transfered too.

Example: I walk out from an house and the door closes behind me when standing infront of the house.

I got several doors in the same area due to that location is a town so parallel process ain't doing to work here.
Is that possible some how? Pelase help me.

Thanks in advance.

-- MusicWizard
 
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Andar

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Please show us your events - the regular behaviour of the quick event door is exactly what you want, if those doors are open on the target map then you've made something wrong.


And no, door open/close should NEVER be controlled by parallel processes
 

djDarkX

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Easy.  I did that on my DS+ project.  Here's the event list I made to give you an idea of what I did to achieve that:
 

 
What I did was placed the door as one event with it being Below Characters because if it's set to Same as Characters or Above Characters, the door will appear above the character when they move onto it completely or always above them and that's not what you'd want.  So, this event is one tile below the door and is a Below Characters with an Action Button trigger.  As for the Tint Screen, that's being used because of the retro feeling it gives.  You can replace it with Fadeout Screen.  Hope this helps a bit!
 

MusicWizard

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Please show us your events - the regular behaviour of the quick event door is exactly what you want, if those doors are open on the target map then you've made something wrong.

And no, door open/close should NEVER be controlled by parallel processes
I have done an event inside a house which closes a door as i enter the house using a parallel process, but that won't work with multiple doors on the same map.
 

Sharm

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I've moved this thread to Support, RPG Maker VX Ace. Please be sure to post your threads in the correct forum next time. Thank you.
 

Andar

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I have done an event inside a house which closes a door as i enter the house using a parallel process, but that won't work with multiple doors on the same map.
I asked for screenshots of your events, not for a description - an event is more than just a number of commands, and we need to see the whole event before we can tell you how to change it to work correctly.
 

Ramil

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So basically you want it where when you go through a door and transfer your player, somehow the game knows the door you went through in the other map which at first stays open then closes? 

The best simplistic thing you can do at the top of my head is you store the event_id of the next map with the door by doing this. (The Door Id in the next map)

$game_variables[x] = DoorID    <- In script Call (Where x is your variable, and event_id = the ID of door in other map)

Then on the next map you simply use a conditional branch with the script call

$game_variables[x] == event_id  <- (And if it does equel, then door opens then it can be closed later)

Then you can handle your events normally without conflict with the other doors, but yah just like Andar said, it be nice to have some pictures.
 
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MusicWizard

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Well, thanks for the help but i have desided to skip this kind a doors, too much work for a small feature.

Thanks anyway.
 

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