- Joined
- May 26, 2015
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- 6
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- Spanish
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I'm creating a game in RPG MAKER MV.
In PC everything is going well and it never closes, but when it comes to testing it on mobile, I create my apk with Android Studio (as I saw in a tutorial of this forum, with MV Client) but when I have been playing for a while (20 -30min approx) the game closes automatically without giving an error message.
I have read through the forum that it is recommended that the game occupy less than 100MB. It turns out that mine occupies 160MB, although the game is not great, I use some images (not very large) and own music (which is what most deals with the game's assets).
I have several questions: Is the cause of the game closing due to issues of cache / memory and use of resources? If so, how can I compress the music? Is it mandatory that the game occupies less than 100MB to work without closing? I'm very confused Thank you.
PD: Sorry for my bad English, I'm not native
In PC everything is going well and it never closes, but when it comes to testing it on mobile, I create my apk with Android Studio (as I saw in a tutorial of this forum, with MV Client) but when I have been playing for a while (20 -30min approx) the game closes automatically without giving an error message.
I have read through the forum that it is recommended that the game occupy less than 100MB. It turns out that mine occupies 160MB, although the game is not great, I use some images (not very large) and own music (which is what most deals with the game's assets).
I have several questions: Is the cause of the game closing due to issues of cache / memory and use of resources? If so, how can I compress the music? Is it mandatory that the game occupies less than 100MB to work without closing? I'm very confused Thank you.
PD: Sorry for my bad English, I'm not native

