[Closed Temporally] Scripting Services

Zane

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NOTICE: Services are CLOSED temporally due too personal life events. Will resume next month.


Contents

  • Introduction
  • Work examples
  • Testimonials
  • Contact information
I.Introduction

Hello and thank you for reading. I am making this thread to offer my services as a RGSS3 scripter. I have experience making scripts for RGSS3 mostly with menu systems, scene selections, interfaces, and some *light* battle system work.

II.Work examples

Here are some examples of my work. I will create a Youtube channel in the near future if my phone gets a better data plan. >_>

Please note that I do not make the graphics for service work, that is up to the person creating the project.

Menus:

Mystic Quest Menu System

Untitled-7.png

Chrono Cross Based Menu System

SCCCMSRMAV.png

Final Fantasy 6 Based Menu System

FF6M.png

Chrono Cross Based Name System

Untitled.png

Final Fantasy 6 Name System

ff6n.png

(Recent Personal Project) Mr Jenkins Title Screen

Have not finished adding it everything in yet. (All drawn from RM no picture files involved)

tms.png

(Recent Personal Project) Mr Jenkins Chapter Selection

TOMJCS.png
Battle systems:

This is the only major battle system I did. I have not tried to make other ones yet.

Mystic Quest Battle System

Interfaces:

This is the only major Interface system I did. I could work on others if need be. What you see is actually 2 systems.

A Map Name and Floor Display, and the Interface.

Mystic Quest Interface

interface.png
Custom Systems (Geared towards developers):

ReStaff has not been released yet. Will update later when ReStaff is out.

IV. Testimonials:

Just throwing this onto this thread - 

Zane is an amazing scripter who has written an awesome script for me in the past, that I'm still using to make my game. I highly recommend them :)
V. Contact Information

If you have a question about anything on this topic please ask it on this topic, if you have a project you would like me to join you can send me a personal message on this forum or release a breif statment on this topic thread.

Please note I reserve the right to cancel my services at anytime if in the event I become too busy or my health declines.

I also reserve the right to reject any projects that I do not wish to work on at this time and I will only take a number of

requests at once. My services will also depend on the complexity of the requests and services. Meaning I'm willing to

leave the "comfort zone" but not do what I know I can not do. I should also give a fair warning that I'm more towards doing

systems invloving windows or game objects. Battle systems are my weakest topic area.
 

Thank you for reading and have a nice day.
 
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Zane

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NOTICE: Please be sure to read before posting. This thread is for asking questions about the topic only. Please send a PM about a request. Thank you.
Please do not ask if you can recruit me in a project for the contest, that wouldn't be fair to other people who might want work done.
(Failure to follow will result in a automatic rejection.)
 ​
P.S: Battle Systems are my weakest area, I do not possess enough time to learn them at the moment, please refrain from asking about any work on one,
(other then the default or Yanfly) I'm really sorry for the inconvenience everyone!
 
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That Bread

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Impressive work you have there, I see you did something with the stage select now more so as a chapter selection. Which I think is a great idea.

Now I did come here with a question for you. Are you willing to make add ons for a battle system?
 

StrawberrySmiles

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*raises hand*


How willing are you to make a menu system that is for one actor, and only has three scenes: items, key items,and abilities?


^^
 

Zane

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Impressive work you have there, I see you did something with the stage select now more so as a chapter selection. Which I think is a great idea.

Now I did come here with a question for you. Are you willing to make add ons for a battle system?
It depends on how complex the add-on('s) may be. I have not spent a lot of time with the default battle system although I'm sure it's easy to pick up. What did you have in mind?

*raises hand*

How willing are you to make a menu system that is for one actor, and only has three scenes: items, key items,and abilities?

^^
If you provide the graphics and how you want it to look, I'll do it. It's probably one of the most easiest menu's to make. Just send a full detailed PM about your request and I will look into it. :)
 

That Bread

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Well it has something to do with this system: http://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/animated-battle/

and making it possible for a copy skill, in which a enemy can transform into a targeted player. Literally becoming another enemy in the database, I did try to event it and I have come to the conclusion that it is not possible. Due to the fact that the database does not have a command where it literally becomes another enemy in the database.

Another add on I would like would be a background change for a certain skill, after its use it returns to the normal battle back(Yes I read the user manual for both of these and they do not exist.)

A reference for the above battle back change can be seen in this video: https://www.youtube.com/watch?v=BXvpIFwqZuc

You can see it at 1:38, yes I looked into this guys website and... well this system does not exist anymore. So if it is possible to make an add on for Victors script that would be appreciated.

There we go that's the add ons, let me know if you are willing to do such a thing.
 

Zane

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There we go that's the add ons, let me know if you are willing to do such a thing.
I don't really like the layout of victor's scripts due to the amount of compatibility issues it creates and problems that can arise, but this is just from my personal prefrences. As for your add-on's I would need some time to think about them espcially that transforming one considering it's probably beyond my level. I'm not a 100% sure about the skills and the change of battle backs although it could probably be done with some note tags and calls. Again I'll look into it as best as I can first and I'll get back to you on that. :)
 

crawlmatter

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Would it be possible for you to do a very simplistic battle system? Think Zelda a link to the past. It doesn't need to have animations, it would be a simple touch to deal damage, touch to take damage layout. My game would revolve mostly around puzzle solving instead of combat.
 

Zane

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Would it be possible for you to do a very simplistic battle system? Think Zelda a link to the past. It doesn't need to have animations, it would be a simple touch to deal damage, touch to take damage layout. My game would revolve mostly around puzzle solving instead of combat.
I've never played any Zelda games so I'm not familiar with it, do mean like an ABS wise or geared towards touch encounter based?
 

crawlmatter

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An action battle system yes. No random encounters. Good references would be Secret of Mana, Across Age for the iOS, and any action based RPG. But I don't want it to be extravagant. Just simplistic in style and interface. Simple swipe of weapon and magic options. Such as fire, ice, lightning projectiles. If possible.

For VX ACE
 
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Zane

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An action battle system yes. No random encounters. Good references would be Secret of Mana, Across Age for the iOS, and any action based RPG. But I don't want it to be extravagant. Just simplistic in style and interface. Simple swipe of weapon and magic options. Such as fire, ice, lightning projectiles. If possible.
Unfortunatly with battle systems being my weakest area, an ABS would be out of the question, they are actually complicated to write up, even the most simplist ones. Which is why I only put one example of a battle system up there. I'm really sorry about having to decline though. :/
 

Shaz

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I just love it when someone says they prefer not to do battle systems, and that makes up 80% of the requests they get :D


Are you charging for these scripts Zane, or is this a free service?
 

The Forgotten

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I have an interesting request, not sure if it is possible or if it might conflict with Yanfly's Battle Engine. My current project would benefit from a unique add-on of sorts. I'm looking for (since I am not very script savvy) a Day/Night system in which physical attacks are 25%(variable) more powerful during the day and magic attacks are 25%(variable) weaker and vice versa with night time. Unique tokens and talismans would have a variable effect on the increase/decrease. 
 

Zane

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I just love it when someone says they prefer not to do battle systems, and that makes up 80% of the requests they get :D

Are you charging for these scripts Zane, or is this a free service?
Yeah, I wish I was better at stuff like that haha, but anyway, it's a free service I'm providing at the moment mostly to get my name out there, practice on script writing, and to see how well I could work with the community and not be overwhelmed by such a thing. If all goes well I may start an actual paid service sometime in the future but not for a while.

I have an interesting request, not sure if it is possible or if it might conflict with Yanfly's Battle Engine. My current project would benefit from a unique add-on of sorts. I'm looking for (since I am not very script savvy) a Day/Night system in which physical attacks are 25%(variable) more powerful during the day and magic attacks are 25%(variable) weaker and vice versa with night time. Unique tokens and talismans would have a variable effect on the increase/decrease. 
Sound like it could be fun too do, send me a PM with all your details please.
 

CrypticCuddler

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Hello Zane, your stuff looks very nice, neat and simple.

I have a current issue with my game project where my game partner and I are trying to figure out how to make it so some classes will have an MP bar and others will not, such as non-magic casters.

There is a script to remove the MP bar from the battle screen on actors, but it is ofcourse not removed from the menu..

Any chance you could come up with a kind of script where we could specify what class has a TP and MP bar and ones who would only have TP and or SP?

This would be a great help to me and my co-designer.

Please PM me if you feel you can do this request!

~Blair
 

Zane

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Hello Zane, your stuff looks very nice, neat and simple.

I have a current issue with my game project where my game partner and I are trying to figure out how to make it so some classes will have an MP bar and others will not, such as non-magic casters.

There is a script to remove the MP bar from the battle screen on actors, but it is ofcourse not removed from the menu..

Any chance you could come up with a kind of script where we could specify what class has a TP and MP bar and ones who would only have TP and or SP?

This would be a great help to me and my co-designer.

Please PM me if you feel you can do this request!

~Blair
Yes feel free to send me your request by PM so we can discuss this further.
 

Lifestorm

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Hi Zane!

Thanks so much for offering your services to the RPG Maker Community! I really appreciate your time and hard work, and your sample projects look amazing. I was wondering how familiar you were with GubiD's Tactical Battle System and if there was any chance you might be willing to look into the feasibility of creating a Fog of War script with GTBS. Please let me know if you might be interested in helping or joining our RPG project.

By the way, here's the link to the game that this would be for:

http://forums.rpgmakerweb.com/index.php?/topic/25213-recruitment-miasma-a-turn-based-tactics-rpg-gtbs-engine/

Thanks again,

Lifestorm
 

Zane

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Hi Zane!

Thanks so much for offering your services to the RPG Maker Community! I really appreciate your time and hard work, and your sample projects look amazing. I was wondering how familiar you were with GubiD's Tactical Battle System and if there was any chance you might be willing to look into the feasibility of creating a Fog of War script with GTBS. Please let me know if you might be interested in helping or joining our RPG project.

By the way, here's the link to the game that this would be for:

http://forums.rpgmakerweb.com/index.php?/topic/25213-recruitment-miasma-a-turn-based-tactics-rpg-gtbs-engine/

Thanks again,

Lifestorm
I'm sorry but I have to reject this request because it involves a battle system in which I'm familiar with at all, Battle systems are my weakest subject and I simply do not have that much time to explore all about them at the moment because of school work, and in the process of moving etc. But if you would like something done that doesn't require a battle system (other then the default &/or yanfly) please feel free to shoot another request my way.
 

Lifestorm

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Haha no problem at all, thanks for the response!
 

Zane

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Haha no problem at all, thanks for the response!
I hope I wasn't sounding blunt about anything! I just have a semi-busy life right at the moment and yes it's a little silly to do something like this now but It gives me something to do on my down time. haha
 

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