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- Nov 11, 2015
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- RMMV
I've been tinkering with tilesets and thought of transforming 1 tile objects like crates or bushes or signs into charsets to be deployed by events, freeing space for more tiles in the restrictive tiny sized tileset.
Would this impact the performance by having several objects that don't move or interact with the players somehow?
Would this impact the performance by having several objects that don't move or interact with the players somehow?
