Pine Towers

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I've been tinkering with tilesets and thought of transforming 1 tile objects like crates or bushes or signs into charsets to be deployed by events, freeing space for more tiles in the restrictive tiny sized tileset.


Would this impact the performance by having several objects that don't move or interact with the players somehow?
 

Andar

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yes and no - every event needs to be processed, but the processing time for decorative events is small. It will affect performance if you place hundreds of events on a map, but not a few dozens.
 

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Just lost about half a day's worth of work because rpg maker crashed during playtesting and corrupted my file :kaolivid:
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Having a lot of fun making different poses for my character sets! Open to suggestions/critique!

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