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"Coats" (as in Labcoats) is the game about a group of researchers doing their best to find
a solution to a worldwide epidemic turning people into monsters.
Skinless, hungry, vicious monsters called Skins.
You play as Randal, Chief of Staff at one of the last remaining research facilities in the country.
Seeing living people is rare, yet you are one of the fortunate few who not only meet people
every day - but you have to manage them, as well.
Together, you go on a journey through the greatest disaster in human history,
to find a way to deal with the Skins - once and for all.
You can check out the Intro Video here.
Release: The first complete release of Coats is scheduled for September 28th.Genre: Modern RPG Management Game.
Average Demo Time: About 6-10 Hours.
Game Progression: Working on the last parts of the game
Recruitment: None at the moment.
Features:
- Guide Randal on his journey to rid the world of the Skins, one way or another. How will you deal with them?
- Research, in all it's glory! Autopsies, field observation, live specimens, theories!
- Engineering! Can you keep your facility running in the face of adversity?
- Road trips! Will you make it on the road?
- Meaningful choices! You can't save everyone, but you can make a difference.
- Opinions! Sometimes it does matter what you think.
- Get to know your crew! Everyone has a story.
- Several different endings depending on your many choices.
250+ Maps.
500+ Switches.
180+ Variables.
30+ Common Events.
1000+ Conversations.
Story / Setting / Purpose:You play as Randal, who just got his promotion to chief of staff at his very own research facility. He's kind of an introvert, but both decisive, witty and professional. He's a scientist, and he knows his responsibilities. During his first week at the research facility, the Skins attack. The Skins is the latest disease-scare to come to town, but it seems, this time, it could be a real pandemic. It is a disease that makes people lose their skin and go insane, turning them into nightmarish monsters of muscle and bone. Randal has personally feared the day the Skins broke through the military blockades that had previously held them out. Now they're infecting the entire city, and Randal is given one order from the higher ups - isolate the facility.
As the chief of staff on one of the last functioning research outposts in the city, Randal and his people have been locked inside a quarantine. Randal wants to help people outside, but he also has a responsibility to those inside the facility to keep them safe. Now Randal can do two things: Either wait for the quarantine to solve itself (either through the military presence dies off completely or they actually beat the Skins back) or he can do his job and research. Obviously, Randal keeps his professionalism close to his heart - he decides to go ahead and research the Skins, to maybe find something that can allow him to fight back.
You play as Randal, but you get to interact with a lot of people along the way. Here's a little summary of the most important characters:
Randal - Chief of Staff, scientist, introvert. Main character. Everyone's boss. Polite, witty, welcoming and friendly. Still, he manages to scare people. Who can perform an autopsy on a Skin, and still not have their heart beat just a little faster...?!
Porter - One of Randal's old work friends, reassigned to stay at his facility. A kind young man with more wisdom than his age allows. Compassionate and thorough.
Sgt.Kendel - Responsible for the military presence at the facility, Kendel takes care of the soldiers. She makes sure the perimeters are in check and that breaches are sealed. She's tough and hardened, but still cooperative.
Lissa - Randal's main lab assistant. Empathic, dedicated and eager. Kind of a science geek.
Tanya - Randal's secretary, tossed into the facility by the last minute by her aunt (Randal's boss). She's having some trouble adapting to the facility.
Miguel - A man from outside the compound who sought refuge. Randal decided to save him. Miguel can move in and out of the facility with ease, and is the only one perceptive enough to scavenge supplies from the outside. He's a great asset, even though he's severely paranoid and "twitchy".
Randal - Chief of Staff, scientist, introvert. Main character. Everyone's boss. Polite, witty, welcoming and friendly. Still, he manages to scare people. Who can perform an autopsy on a Skin, and still not have their heart beat just a little faster...?!
Porter - One of Randal's old work friends, reassigned to stay at his facility. A kind young man with more wisdom than his age allows. Compassionate and thorough.
Sgt.Kendel - Responsible for the military presence at the facility, Kendel takes care of the soldiers. She makes sure the perimeters are in check and that breaches are sealed. She's tough and hardened, but still cooperative.
Lissa - Randal's main lab assistant. Empathic, dedicated and eager. Kind of a science geek.
Tanya - Randal's secretary, tossed into the facility by the last minute by her aunt (Randal's boss). She's having some trouble adapting to the facility.
Miguel - A man from outside the compound who sought refuge. Randal decided to save him. Miguel can move in and out of the facility with ease, and is the only one perceptive enough to scavenge supplies from the outside. He's a great asset, even though he's severely paranoid and "twitchy".
Most inspiration come from I Am Legend(2007), Day of the Dead (1985) and 28 Days Later.
Some inspiration was taken from the research facility shown in the first season of The Walking Dead TV-series as well.
Credits:
Using RTP basics, Futuristic and Modern Tileset (official) and my own artwork.
Using a few image placeholders for the Sleep Screen, Research Screen, etc. These backdrops will be OC equivalents in the third iteration of the game.
I have conciously made sure to use as much of my own work as possible. There are no outside scripts, I want this to be a future reference of what I can do on my own.
Original Artwork:
The game will contain completely original illustrations in the completely finished version of the game.
With the help of our own MewSkitty ( butterlux.deviantart.com ) we've begun a process of turning every illustration used in-game into an original piece.
This will be an ongoing process.
Screenshots:
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