- Joined
- Feb 10, 2013
- Messages
- 145
- Reaction score
- 2
- First Language
- English
- Primarily Uses
Been playing for about an hour now. Got a few things to say so far (brace yourself, long post ahead):
-A tutorial isn't needed, at least as far as what the demo has shown. It's pretty easy to pick up on what to do.
-Gameplay is pretty bare at the beginning, seeing as supplies are great and the only real thing to do is get as much research done as possible before supplies get low. While there are some events to happen, such as Presley appearing on Day Five, the only important one seems to come at Day 15 when deciding between rescuing the Merchant or the Mercenary. I chose the Merchant, but didn't see much of a change in my supplies.
-Balancing between resources, supplies, technology, and plot progression happens about half an hour into the game, which bothered me at first since things seemed slow, but it did help ease me into how the game worked first, which is nice.
-NPC interactions are few, but the change in dialogue with everyone depending on what the situation was was a nice touch.
I did find some issues though. The game is really exploitable with how results work. Since you can save anywhere at any time, all you have to do was save right before resting, and if you got some bad results such as the scavenger finding nothing or if the perimeter was breached, then all you have to do is reload and try again. I ended up saving every minute to try to see how much this was exploitable, and found out anything that involved a random outcome could have this happen. Limited saves could fix this, such as using journal entries to save the game. Maybe make ink or what is used to save be something that could be found by the scavenger as well to make it more valuable.
There are also a couple bugs:
-The benches in the main hallway have invisible walls next to them, on the right side of the left bench and on the left side of the right bench. It's only a minor thing, but it makes it impossible to talk to the scavenger from his left side.
-The Merchant doesn't seem to actually do anything. I didn't get any extra supplies, and scavenging doesn't seem to bring in any extra results either. Not entirely sure if this is a glitch though, or if she is used for an event later on.
-During the Observatory event, the screen fades to black if you decide to go with Presley on Day 22. It'll show the results for the night, but it won't load up Day 23. The only thing I can do is bring up the pause menu, so it isn't freezing up. Reloading the game won't fix this, and creating a second save file during the black screen and loading from there doesn't do anything either.
Overall, the demo was pretty interesting to play so far, and it has a lot of potential. I can't wait to see what your other ideas will look like once they're implemented, they sound like they're really gonna to get the game going once the player gets to the later stages.
-A tutorial isn't needed, at least as far as what the demo has shown. It's pretty easy to pick up on what to do.
-Gameplay is pretty bare at the beginning, seeing as supplies are great and the only real thing to do is get as much research done as possible before supplies get low. While there are some events to happen, such as Presley appearing on Day Five, the only important one seems to come at Day 15 when deciding between rescuing the Merchant or the Mercenary. I chose the Merchant, but didn't see much of a change in my supplies.
-Balancing between resources, supplies, technology, and plot progression happens about half an hour into the game, which bothered me at first since things seemed slow, but it did help ease me into how the game worked first, which is nice.
-NPC interactions are few, but the change in dialogue with everyone depending on what the situation was was a nice touch.
I did find some issues though. The game is really exploitable with how results work. Since you can save anywhere at any time, all you have to do was save right before resting, and if you got some bad results such as the scavenger finding nothing or if the perimeter was breached, then all you have to do is reload and try again. I ended up saving every minute to try to see how much this was exploitable, and found out anything that involved a random outcome could have this happen. Limited saves could fix this, such as using journal entries to save the game. Maybe make ink or what is used to save be something that could be found by the scavenger as well to make it more valuable.
There are also a couple bugs:
-The benches in the main hallway have invisible walls next to them, on the right side of the left bench and on the left side of the right bench. It's only a minor thing, but it makes it impossible to talk to the scavenger from his left side.
-The Merchant doesn't seem to actually do anything. I didn't get any extra supplies, and scavenging doesn't seem to bring in any extra results either. Not entirely sure if this is a glitch though, or if she is used for an event later on.
-During the Observatory event, the screen fades to black if you decide to go with Presley on Day 22. It'll show the results for the night, but it won't load up Day 23. The only thing I can do is bring up the pause menu, so it isn't freezing up. Reloading the game won't fix this, and creating a second save file during the black screen and loading from there doesn't do anything either.
Overall, the demo was pretty interesting to play so far, and it has a lot of potential. I can't wait to see what your other ideas will look like once they're implemented, they sound like they're really gonna to get the game going once the player gets to the later stages.
