I wrote a much more detailed post before, but certain kids whose name shall not be named now (>.>) pulled out the power cable, so I will just write the most important things about the entries...
FenixFyreX:
Simple and basic.
But I miss a lot of (well-known) features from it.
The search function looks neat, haven't tested it much, but it is awesome and working.
That snippet before the main script... That one looks very useful! o.o
I suppose that is an optional snippet for developers, right?
Some bugs, which Venka already mentioned, thou the MP/HP bar anomaly happens at every enemy for me.
This bestiary is good for people who like quick and easy to setup things without much features to worry about.
I personally like thousands of features packed into scripts (where it is possible, of course).
But the demo itself was epic, I really enjoyed it!
Ohh, another thing, you forgot to include the note-tag instructions in the script's header. A lot of people will miss that little info, I guess.
Dekita:
Ohh, my...!
So many features, a lot of addon!
Monster capture and hunting levels! It is genius! I would have used those essences for a different thing, but your use of it is neat too.
And a lot of script calls to check every single relevant info! A major help in eventing for sure!
Lot of info shown, somehow it was hard to read thou. Maybe it is the small font or the placement of things, dunno. Regardless, it is a nice scene still.
Why does the completion level starts at 50%?
This one was almost insta-win for me because of the capture/hunting features.
I have seen that you wanted to pack in even more addons... Please do it!
Venka:
Seems like you always manage to make the prettiest scene, at least for my taste.
A lot of information is shown in an orderly manner, easily readable.
Extra point for states/elements shown! I really missed these from the other entries.
Changeable descriptions based on kill count? Yes, please! Actually, this feature could have been made for every single information shown in the bestiary, like you can only see the name of the monster after a single kill, after the 10th kill, it's HP/MP values show, after some more kill, more stats show, and so on. This is a feature I have yet to see in any bestiary made for RPG Maker VX Ace, and I really miss it! *-*
The demo itself was the best one for me, lot of explanations in the game itself is always a good thing to put in demos, and you did that pretty well.
A little bug, if I buy one monster book, I can not buy any other, even if I don't have the monster info unlocked yet.
Overall, if Dekita would have made it possible to show states/elements info, I would have choose that one for sure.
But as that is a very important aspect of many games (especially in my project) I found Venka's bestiary the best.
It was very hard to pick between the two, practically, it was a tie, but I needed to choose one of them anyway, right?
Now if someone would take the capture/hunting addon from Dekita's bestiary and put it into Venka's bestiary, that would be my dream bestiary come true! Ok, ok, a man can dream, right?
