This can be somehow remedied if there are some such existing scripts, as even a less experienced scripters(like me) can learn at least something from them.EASY is the keyword.
I consider myself to be a reasonably good scripter, and I shudder at the complexity of some of these suggestions. We're after things that will encourage MORE people (and people who have less scripting experience) to join in.
If you want such a script for your own game, post in the Script Requests forum. If you get a good number of people joining in on the discussion and talking about best approaches (and coming up with ideas, not just obstacles to be considered), and a few saying they'd like to try it, THAT script idea would be a GREAT candidate for a code-off challenge, as obviously people find it intriguing, challenging, but not too daunting.
I think that is a problem. The best way to learn is to challenge oneself after all. That is why I do not join, for the scripts are too simple.It seems the only way people enter is hen they truly believe they can win. Rather than using it as a learning experience. That imo, is suboptimal.
Scripts are only as simple / complex as you want them to be.. I mean, a script that - I dunno - changes how text is displayed, you could make that as complex as you wanted. MY text handling script (not released) uses an image reel to determine what to show for each text character. It also Cache's all text so that drawing text is very fast (much more than default - perhaps even faster than mithrans text cache (havent tested)) - then, it allow for me to determine spacing for every single letter. Also allows for me to have 'hue bounce text' - a seen in spoiler...That is why I do not join, for the scripts are too simple.
Yes, new escape codes is what I meant.By the show text command, do you mean the script to add new escape codes or something? If not, I'm confused