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- Oct 21, 2012
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I made a coliseum of sorts for my game and I was wanting some feed back on it.
The damages and monsters arent balanced but i'm working on that.
Also there are some grammar errors.
How this works.
talk to the Coliseum Coordinator and pick one party member and they will do battle.
at the beginning of each battle you will get a roullete of an advantage or a disadvantage.
(As of right now there are 17 different advantages/disadvantages you can get.)
Each fight will give you more tokens.
If you decide to quit or die you will be transfered back to the npc and all your health and mp will be restored.
You can do the coliseum as many times as you want.
There is an ending to the coliseum right now.
I will be adding more fights and probably a roulette for battles as in the monsters you fight will be randomly chosen and it will go on until you die or quit or maybe make it a limited number of rounds or different coliseum "Cups" with different currency for each one.
I'm looking for ways to make it better or more complex.
Any and all feedback is appreciated.
The Skills i know aren't balanced and the monsters aren't really balanced either.This will be apart of my Game.
Below is a video for the Coliseum in action
Credits
Parallax Backgrounds - Simone "Lord Macbeth" Granata.
Plugins - Yanfly and Moghunter.
The damages and monsters arent balanced but i'm working on that.
Also there are some grammar errors.
How this works.
talk to the Coliseum Coordinator and pick one party member and they will do battle.
at the beginning of each battle you will get a roullete of an advantage or a disadvantage.
(As of right now there are 17 different advantages/disadvantages you can get.)
Spoiler
1. "Regen" Gradually Increases your HP
2. "Poison" Gradually decreases your HP
3. "Sleep" Puts you to sleep. Unable to act for a few turns or until hit
4. "Confusion" You attack randomly for a few turns. Hitting yourself or the enemy
5. "Silence" You can't cast spells.
6. "HP Recover" recovers 50% of your HP
7. "MP Recover" recovers 50% of your MP
8. "TP Gain" You gain 50 TP
9. "Attack" Increases your attack for 20 turns or until the battle is over
10. "Defense" Increases your defense for 20 turns or until the battle is over
11. "Agility" Increases your agility for 20 turns or until the battle is over
12. "Dattack" Decreases your attack for 20 turns or until the battle is over
13. "Ddefense" Decreases your defense for 20 turns until or the battle is over
14. Dagility" Decreases your agility for 20 turns or until the battle is over
15. "Damage" You lose 50% of your HP
16. "Complete Recover" Recovers 100% of your HP and MP
17. "Mp Loss" You lose 50% of your Mp
1. "Regen" Gradually Increases your HP
2. "Poison" Gradually decreases your HP
3. "Sleep" Puts you to sleep. Unable to act for a few turns or until hit
4. "Confusion" You attack randomly for a few turns. Hitting yourself or the enemy
5. "Silence" You can't cast spells.
6. "HP Recover" recovers 50% of your HP
7. "MP Recover" recovers 50% of your MP
8. "TP Gain" You gain 50 TP
9. "Attack" Increases your attack for 20 turns or until the battle is over
10. "Defense" Increases your defense for 20 turns or until the battle is over
11. "Agility" Increases your agility for 20 turns or until the battle is over
12. "Dattack" Decreases your attack for 20 turns or until the battle is over
13. "Ddefense" Decreases your defense for 20 turns until or the battle is over
14. Dagility" Decreases your agility for 20 turns or until the battle is over
15. "Damage" You lose 50% of your HP
16. "Complete Recover" Recovers 100% of your HP and MP
17. "Mp Loss" You lose 50% of your Mp
Each fight will give you more tokens.
If you decide to quit or die you will be transfered back to the npc and all your health and mp will be restored.
You can do the coliseum as many times as you want.
There is an ending to the coliseum right now.
I will be adding more fights and probably a roulette for battles as in the monsters you fight will be randomly chosen and it will go on until you die or quit or maybe make it a limited number of rounds or different coliseum "Cups" with different currency for each one.
I'm looking for ways to make it better or more complex.
Any and all feedback is appreciated.
The Skills i know aren't balanced and the monsters aren't really balanced either.This will be apart of my Game.
Below is a video for the Coliseum in action
Spoiler
Credits
Parallax Backgrounds - Simone "Lord Macbeth" Granata.
Plugins - Yanfly and Moghunter.
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