- Joined
- Mar 20, 2013
- Messages
- 403
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I've been thinking a lot lately about source control for the RM series. I even made a tutorial on how to do collaboration and source control for RMXP, RMVX, and RMVXAce. It showed how to convert data files to YAML, then used Github for source control, which makes collaboration super simple. I think it's a great way to work as a team on RM games, but it's not without it's pros/cons.
Pros
- Free online repository for your project (as long as you make it public)
- Easily sync files with other members through Github
- Automatically maintain past versions
- Members can work in their own branches
- Can automatically merge changes in the database
Cons
- Keeping things private requires monthly subscription ($7/month)
- Requires additional setup
- May be more difficult to troubleshoot if not familiar with Git/Github
So I'm curious, what do other people use for source control? and what are the pros/cons? Do you think source control is even necessary? Did you know what source control was before I mentioned it? (Because I spent several years using RMXP without knowing about it).
Pros
- Free online repository for your project (as long as you make it public)
- Easily sync files with other members through Github
- Automatically maintain past versions
- Members can work in their own branches
- Can automatically merge changes in the database
Cons
- Keeping things private requires monthly subscription ($7/month)
- Requires additional setup
- May be more difficult to troubleshoot if not familiar with Git/Github
So I'm curious, what do other people use for source control? and what are the pros/cons? Do you think source control is even necessary? Did you know what source control was before I mentioned it? (Because I spent several years using RMXP without knowing about it).
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