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MobiusXVI

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I've been thinking a lot lately about source control for the RM series. I even made a tutorial on how to do collaboration and source control for RMXP, RMVX, and RMVXAce. It showed how to convert data files to YAML, then used Github for source control, which makes collaboration super simple. I think it's a great way to work as a team on RM games, but it's not without it's pros/cons. 

Pros

- Free online repository for your project (as long as you make it public)

- Easily sync files with other members through Github

- Automatically maintain past versions

- Members can work in their own branches

- Can automatically merge changes in the database

Cons

- Keeping things private requires monthly subscription ($7/month)

- Requires additional setup

- May be more difficult to troubleshoot if not familiar with Git/Github

So I'm curious, what do other people use for source control? and what are the pros/cons? Do you think source control is even necessary? Did you know what source control was before I mentioned it? (Because I spent several years using RMXP without knowing about it). 
 
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PArtMusic

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Made an account just to post in this thread.

I'm helping a friend with a VX Ace project. As a developer, I'm already a wizard with git. And multiple people in our group wanted to be able to contribute to the game.

I was trying to figure out the logistics of it for a while. Would a normal github repo work with an RM project? There seemed to be a lot of binaries and there were table updates every time you opened the project. Ontop of that, there didn't seem to be any pre-made .gitignore files out there custom tailored for RM projects.

Anyways, thanks for figuring it all out for me. I haven't gone through your videos yet, but as a fellow developer, I'll let you know what I think once I've finished them.
 

MobiusXVI

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Well thanks, but a lot of the credit goes to Raku. He created the plugin system that handles the conversion of the binaries to YAML. I just updated it for Ace and Ruby 2.2. I'll also say that I am not a git wizard, so if you have discover any good tips/tricks for using git with RM projects, please share  :) .
 

jhock

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Hello,


I have added an RPGMaker project to Github and I'm not seeing any issues, yet.


Is there a benefit to using this system and the RPGX version control system to convert the files into YAML?


Will I not be able to do a merge normally with the files the way they are?


Thanks for your help.
 

Kes

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jhock, please refrain from necro-posting in a thread. Necro-posting is posting in a thread that has not had posting activity in over 30 days. You can review our forum rules here. Thank you.
 
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