Collecting objects in an RPG Maker game?

A_Higher_Plane

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Can you collect objects like coins in an RM game? Would that be a good feature? If so, please tell me about it. How would it work?
 

Froggo32

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Hmmm...its pretty common feature, I think? You just place an event and make an...event with it. Like you have to collect 100 buckets in order to unlock the premium KFC Bucket Boss. You just place buckets all over the place and make an event where you touch them, and tey disappear after that and theyre added to your Bucket List...
 

Shaz

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I've moved this thread to MV Support. Thank you.



I assume you're asking people to tell you how to do it. It isn't clear if you just want a discussion of what form collection quests could take.
 

A_Higher_Plane

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@Shaz No I am asking of what form collecting the items could take, not how to do it. Please return the topic to Game Mechanics.
 

Shaz

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no worries - done.
 

ATT_Turan

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There are tons of games that do this that you could look to for ideas.

Sometimes it's nothing but an achievement. Other times it leads to turning in the items for a unique weapon or something, or unlocking a party member or dungeon.

Is that what you're asking?
 

AeroFunk80

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I did this in my last game. It was just for an end-game achievement. I placed 8 hidden gems around all of my maps and set a conditional branch with variables and a message indicating how many of the 8 you found.
 

Nenen

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You might want to check out the term 'Collectathon'
(here's a search https://forums.rpgmakerweb.com/index.php?search/1498973/&q=collectathon&o=date )

or even specifically this Topic:
 

slimmmeiske2

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Definitely possible. I've played several RM games that had collectables. They usually end up giving you a reward if you collect them all or 90% of them. Then at the end right before the credits they tend to mention how many you have found, so you can do better next time/see how many you missed.
 

Ami

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you should learn from GTA Series,many varieties to do the collecting in order for 100% completion
 

Shikamon

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Something like DQ always did since III, I like collecting mini medals because the prize is quite worth like weapon that cant be found at store or special armor etc. also the collection was tier based, so u got your prize immediately when you reach some numbers.
 

Helen1701

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You could use collecting things in a dungeon. For example, activate 8 switches or something like that in order to open the boss door. You have to set it as a variable within a conditional branch on the door event. So that if, and only if the 8 are activated will the door open, if not, the player gets a message which tells them that they have more switches to activate.

Step one: make a variable called switches (0-8)
Step two: In the event, make a conditional branch where if the value of the variable is less than 8, the player gets a message that they need to activate more switches. If the value is equal to 8, the door opens.
Step 3: Play a SE and animate the door turn left, wait 3 frames, turn right, wait three frames, turn up. Activate self switch A, and then make a second event page.
Step 4: When you've made it, click the checkbox at the side for self switch A is ON, and choose the open door graphic. Make sure you set the priority as below characters, otherwise your player won't be able to go through the now opened door.
Step 5: Test play your dungeon, to make sure that the variable and conditional branches are working as they should, if they aren't then you have to go back and find out where your mistake was.

You can use this for lots of things in your game. You could add mini games of luck, for example random dice rolls where you need a specific number to win gold. You can use it for main quests too, like say, you have hidden items all over your world and the player must collect them as they explore different areas and dungeons. You can even use it to make chests give random prizes. You're only as limited as your imagination and what you are learning to do in the game engine. I've only been using this program for a short time, but I am impressed with what I can do with it and I admit I only know the basics.

You can even edit things like iconset (PLEASE ONLY DO THIS IN YOUR PROJECT FOLDER, NOT IN THE RTP) to add extras if you're willing to do a bit of pixel art. This way you can add additional items you may want in your game which aren't in the default stuff. I added a fishing rod this way, and used a variable and nested a load of conditional branches to create a fishing common event. Seriously, don't feel limited to what the defaults are.

My point is, it is very important to get a good grasp on both variables and conditional branches, because it will serve far more than just the kind of collectible you want in your game, it is needed for so many things.
 

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