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So I have a zombie event chasing the player using the autonomous movement: approach player command.   The problem I am having, is when that event hits/collides with another event (like the event switch on the ground that started the whole thing), it just stops.  The mobile zombie event won't cross over the static trigger event.  Setting the THROUGH command to on, just allows the zombie event to move over things I don't want it to.  (Like walls!)  So how do I fix this in MV?  I found a couple things with VX Ace that involved scripts, which can't work here. 

Thanks!

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