That's fine I'll figure it out.there is no "collision" directly, the engine simply checks the grid coordinates of player and event - if they are on the same coordinates (or in case of touch triggers if they try to move onto the same coordinates), the triggers are activated.
If you want more help, you need to tell us what exactly you want to do instead of "try to do something".
Thanks for the help I could probably figure it out from there but I really just ended up scrapping what I was doing and am going with something else. I honestly wasn't incredibly invested in what I was doing and was basically just trying for fun to make something that I could have a character push around.Me and @Skurge came up with a plugin to detect collision for certain car/streetlight events.
https://forums.rpgmakerweb.com/index.php?threads/player-event-barrier.76237/#post-716110
I can rework that character canPass alias for your situation if you indulge me on what needs to be done, or else if you are handy with javascript you might already know how to rework it.