This script allows you to replace your tile passage settings with a collision map. Collision maps are optional; a map can use the default tile passage settings. However, you can only choose between one or the other.
The collision map is straightforward: it is an image the size of your map. Anywhere that is colored red is cannot be passed. The collision map can be created in any image editor of your choice.
This is a very simple collision map and only supports two passage settings: Passable, not passable.
Note that this script only overrides the passage settings for a tile: all other tile settings (such as the * tile behavior) are preserved.

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Get it at Hime Works!
The collision map is straightforward: it is an image the size of your map. Anywhere that is colored red is cannot be passed. The collision map can be created in any image editor of your choice.
This is a very simple collision map and only supports two passage settings: Passable, not passable.
Note that this script only overrides the passage settings for a tile: all other tile settings (such as the * tile behavior) are preserved.

Get it at Hime Works!
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