- Joined
- Mar 28, 2023
- Messages
- 91
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- English
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Hi I plan to make a RPG where the "Elementals" and their strengths/weaknesses being based on Color Theory! The plot is every couple hundred years or so, the goddesses on the world bestow one person with the power of the "Palette" (allowing them to learn any of the other Color alignment's skills), and tasked to decide what shape the world will take Devil survivor/SMT style. In this game there are 6 factions based on the primary and secondary colors, each with their own ideologies and stories, and the player must align with one of them. This allows them to learn their skills, and after a certain point of the story the Player character takes a new form with stats to best compliment the specificity they chose.
But to make the story run smoothly, I want to figure an elegant way to "Sell" the player on these 6 factions as quickly as possible. All the factions have reason to bother the player since they hold the power to singlehandedly change society, so I figure maybe they can barge in during the tutorial/opening portions of the game to try to appeal to the player. A problem with this I worry is it might come across clumsy, or worse make the player dislike all the factions.
What's some nice ways to convey the factions ideologies and their leaders personalities In the opening hour? Is my initial idea fine as is?
But to make the story run smoothly, I want to figure an elegant way to "Sell" the player on these 6 factions as quickly as possible. All the factions have reason to bother the player since they hold the power to singlehandedly change society, so I figure maybe they can barge in during the tutorial/opening portions of the game to try to appeal to the player. A problem with this I worry is it might come across clumsy, or worse make the player dislike all the factions.
What's some nice ways to convey the factions ideologies and their leaders personalities In the opening hour? Is my initial idea fine as is?
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