Color Mechanics

Misterblack

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I'm working on a platformer/action RPG about a young boy that gets caught in a world that's been devoid of color. Your goal is to restore the color of the world. I think I want the boy's weapon to be a paintbrush. I want to make some interesting mechanics revolving around a lack of color. Maybe make it so you have to find sacred paint items and when you find them it restores a particular color (Example: character enters the Red Shrine, defeats the guardian and gets the sacred paint and then the world's reds become reinstated)?
I don't know. What do you guys think? What would make something like this interesting to play?
 

fluffymonster

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That sounds a lot like Hue (Fiddlesticks Games). Have you seen that game?
Interest typically comes from interesting puzzles, stories, or battles you include. You could also always flesh out the world a little bit. Like show the world before its lost of color, then show the impact after when your character interacts with the world or other characters.
 

Kuro DCupu

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Sounds like a small, flash browser game I once played long time ago...
It's the kind of game which tell a story through action and few words.

IIRC, it's about a man who want to impress a depressed woman. The world is lacking it's function like time has stopped. As you collect somekind of colored orbs, the color it represent returned to the world and restore its function (Blue orb make the sky, water and clouds to move).
In the end the goal is just to pick up a flower and give it to the woman which require four colors and that's all. It's just 10 minutes gameplay with only one sentence per color restored and only one map.

I don't quite remember it well so I might be wrong tho.
 

AfroKat

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I was just gonna say Super Mario Sunshine had similar ideas
 

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