greensdream

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I've noticed that I have to push the color saturation way, way up so my assets don't look washed out when playtesting. Has anyone else noticed a visible difference between mapping in the editor and what it actually looks like during a playtest? I'm attaching screenshots to show what I mean... And even though it seems like the difference is negligible, in action it feels really 'faded.'

I'm using RPGMaker MV on a Mac. Does working on a Mac have anything to do with it?

I'm wondering this: In Photoshop, I can index the art assets' color to different specifications ((i.e. System (Mac OS), System (Windows), Web, or Uniform)). Is there a recommended method of indexing colors that works better than the others for MV?

Does anyone know why the colors look desaturated when actually playing the game? Is there a way to fix this? Or do I just have to keep bumping up the color saturation to compensate? Here are the screenshots (it's easier to see in the second image without the game overlay):

1.png2.png
 

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When there's a will, there's a lifehack. :ninja:

Before i mess with battle UI further, does it look decent enough? :hswt:
Free MZ? That's good. I should go try it out then.
Let's see if I can make it in time xD
Knipsel.PNG

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