Galv_

Villager
Member
Joined
Dec 5, 2021
Messages
9
Reaction score
2
First Language
English
Primarily Uses
RMMZ
I'm trying to implement multicasting in my game and I learned that Yanfly's stb doesn't work for the multicast plugin I use. The Issue I'm having now is that combat becomes locked on my turn so I can't even test if the multicast works or not.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
34,758
Reaction score
8,967
First Language
German
Primarily Uses
RMMV
wrong forum - you'll need plugin support, and to get that you also need to list what plugins you have installed (screenshot of plugin manager) and link to their websites.
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
44,643
Reaction score
15,726
First Language
English
Primarily Uses
RMMV

I've moved this thread to Plugin Support. Thank you.



Yanfly's stb doesn't work for the multicast plugin I use
You probably should say what multicast plugin you're using, and whether you still have Yanfly's stb in there or something else.

Also, do you have any troop events on the troop you're having trouble with? Does the issue happen with all troops, or only certain ones?
 

Galv_

Villager
Member
Joined
Dec 5, 2021
Messages
9
Reaction score
2
First Language
English
Primarily Uses
RMMZ
[move]Plugin Support[/move]


You probably should say what multicast plugin you're using, and whether you still have Yanfly's stb in there or something else.

Also, do you have any troop events on the troop you're having trouble with? Does the issue happen with all troops, or only certain ones?
I fixed the turn progression issue, The plugin I'm using is Dingk's Multicast
Sorry for the late response, I work midnights

Update: Nevermind, reread the instructions. Copied the wrong sript
 
Last edited:

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
44,643
Reaction score
15,726
First Language
English
Primarily Uses
RMMV
So your issue is resolved? If so, please report your post and ask for it to be closed.
 

Latest Profile Posts

Been playing through Skies of Arcadia again, and it really makes me wanna see someone try to implement how ship battles were done in the game into RPG Maker (or really just in general).
split.png
split view of both versions of the pocket city you traverse through. there's differences like areas only being accessible in one version of Autumn Bay. or events that only happen in one or the other.
theortically if there were a developer who spied on people's game playthroughs and changed things in real time to make it harder for them, what might be said game developer's motivation?
Hi everyone! Enjoying this nice long weekend. How are you all doing? :)
I just successfully tested having events check if specific actors are in a particular party slot and then changing image to match. This will let me make scenes take into account who is in the party at the time and arrange them accordingly - this is important since I'll have extra actors beyond current party. The script used is the same from MV and is compatible with my current core plugin setup in MZ. Thank goodness.

Forum statistics

Threads
118,433
Messages
1,115,911
Members
155,391
Latest member
dndrself
Top