One of my biggest problems with VX Ace was lag issues. I'm in my free trial of MV, and would like to be able to buy it, as it can do a lot of complicated things. However, if it fails on a basic level, then those complex things are rather irrelevant.
First, lag upon start up of combat. It lags as the sprites load... I think? Because combat is starting at exactly the same time as the menus appearing, the music starting, the camera zooming and blurring, its possible something else is causing the lag. Either way, at the start of my testing battle, the frame rate goes from the smooth 60fps that's consistent when walking, down to 20fps, then quickly back up to 60fps when the battle properly begins. Though it sounds small, it's quite noticeable.
The second lag issue is with using skills. The game seems to lag the first time a skill's VFX is played. As in, it loads the PNG file, lags, then plays it. Upon using the skill a 2nd time, there is no lag, as it has already been loaded once. This is for all of the default moves the team and that troop of bats or slimes have. Attacking, Healing, Sparking, ect. Everything lags the first time, but not the 2nd or beyond.
I am running on Windows 7. It is a fairly outdated computer in some ways, but it can run DOTA 2 fine, which I KNOW is more graphically intense than this game. It has 4.00 gigs of RAM. Not sure how to check other things.
The game is still in version 1.0.0. I am using Yanfly's Core Engine v1.04, Core Combat v1.09, and Core Message v1.03.
Any help is appreciated. Sorry for the long post. I just wanted to make sure people knew exactly what the problem was, as to avoid having to waste tons of posts explaining things further. New member, post restriction, and all that.
First, lag upon start up of combat. It lags as the sprites load... I think? Because combat is starting at exactly the same time as the menus appearing, the music starting, the camera zooming and blurring, its possible something else is causing the lag. Either way, at the start of my testing battle, the frame rate goes from the smooth 60fps that's consistent when walking, down to 20fps, then quickly back up to 60fps when the battle properly begins. Though it sounds small, it's quite noticeable.
The second lag issue is with using skills. The game seems to lag the first time a skill's VFX is played. As in, it loads the PNG file, lags, then plays it. Upon using the skill a 2nd time, there is no lag, as it has already been loaded once. This is for all of the default moves the team and that troop of bats or slimes have. Attacking, Healing, Sparking, ect. Everything lags the first time, but not the 2nd or beyond.
I am running on Windows 7. It is a fairly outdated computer in some ways, but it can run DOTA 2 fine, which I KNOW is more graphically intense than this game. It has 4.00 gigs of RAM. Not sure how to check other things.
The game is still in version 1.0.0. I am using Yanfly's Core Engine v1.04, Core Combat v1.09, and Core Message v1.03.
Any help is appreciated. Sorry for the long post. I just wanted to make sure people knew exactly what the problem was, as to avoid having to waste tons of posts explaining things further. New member, post restriction, and all that.


