Ok so hopefully I'm posting this in the right thread this time haha. So I've been working on ideas and concepts for years now. And now I wanted to share a vid I made of the combat for a game I've been working on, which is inspired by one of my favorite rpgs Paper Mario. The combat uses both QTE's like you've seen in Paper Mario and ability to block a lil damage if timed right when the enemy attacks. Also showing off in the video is the tactic ability to move on the map. Being closer to the enemy will cause who ever is there to be attacked by 'melee' attacks, pretty giving you more control on who is attacked by what. Certain moves will also have more priority, example is shown by the enemies only attack the ones closer to them first since they use melee moves. Thoughts and feelings towards it as well as the character designs? And yes I know there's no sound. Want to add it's own music for it, but I'd like to share what I have right now. The video also shows two of my characters, Joseph and Amelia. Both have been exiled from the general population of the trash island they live on, for various reasons. Amelia was exiled because she is a huge kleptomaniac, while Joseph? No one knows, but it was big enough that he was the first to be exiled despite his slightly goofy nature. Their clothes are meant to be colorful and mismatching because they've lived on a trash island their entire lives. Fashion is wasted on them. And these are them in my usual art style. Thoughts and opinions?