Combat Systen Help

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NCTheory

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Greetings, and I'd like to start by apologizing if this has been asked and answered before, but I did a light search and haven't found anyone else with this issue. If there is one, just link me to it.

I've just downloaded the trial, with intentions of buying if I can work it right. I'm new to VX Ace, but not to RPG Maker in general. However, the issue is that none of the 'attacks' do anything. In battle, whenever striking, it just states that '[Hero], there was no effect on [Monster]!'

Now, understand that I deleted all of the original skills, weapons, and such, so I know that it's going to mess with my system having to work from the ground up, but I'm also using a default project to help learn everything.

On the hero, his features are set with Equip Weapon [DAGGER], Atk Element [PHYSICAL], and Add Skill [ATTACK]. He has a dagger equipped, which I've got features for a Physical atk element, ex-Parameter HIT + 100%, and Add skill [Attack]. Parameter changes are 4 to ATK. 

When dealing with skills, I've managed to get it to do damage by manipulating the Required Weapon to the Dagger option, but the deal is this, in the menu, you have 'Attack' and 'Special', unless you're a mage, then you have 'Magic'. This problem happens when I click Attack. When I use the Special 'Dagger', it does damage.

I'm new and trying to understand this all, once I do, I'm sure I'll master it quickly, but these first steps are kind of jarry.
 

Berylstone

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Greetings, and I'd like to start by apologizing if this has been asked and answered before, but I did a light search and haven't found anyone else with this issue. If there is one, just link me to it.

I've just downloaded the trial, with intentions of buying if I can work it right. I'm new to VX Ace, but not to RPG Maker in general. However, the issue is that none of the 'attacks' do anything. In battle, whenever striking, it just states that '[Hero], there was no effect on [Monster]!'

Now, understand that I deleted all of the original skills, weapons, and such, so I know that it's going to mess with my system having to work from the ground up, but I'm also using a default project to help learn everything.

On the hero, his features are set with Equip Weapon [DAGGER], Atk Element [PHYSICAL], and Add Skill [ATTACK]. He has a dagger equipped, which I've got features for a Physical atk element, ex-Parameter HIT + 100%, and Add skill [Attack]. Parameter changes are 4 to ATK. 

When dealing with skills, I've managed to get it to do damage by manipulating the Required Weapon to the Dagger option, but the deal is this, in the menu, you have 'Attack' and 'Special', unless you're a mage, then you have 'Magic'. This problem happens when I click Attack. When I use the Special 'Dagger', it does damage.

I'm new and trying to understand this all, once I do, I'm sure I'll master it quickly, but these first steps are kind of jarry.
May want to try adding Add State  Normal Attack 100% to your attack skills under Effects in your skill database.  See if that helps.
 
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Andar

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There are a lot of things that could cause this, especially if you cleared the database of all predefined values.

For example, Base HIT percentage is 0% - that's why the default classes add the features HIT+x%. If you removed those features from the classes, then your actors will never hit.

You added +100% HIT to the dagger - which means that any actor with that weapon added will always hit. But it makes no difference if an actor has 100% Hit or 195% HIT - he can't hit more than once, and HIT doesn't affect damage.

Another part where things can go wrong is the damage formula of the skills.

Damage is always determined by the skill - the parameters like ATK are only values used by the skills.

Default damage is 4 times ATK minus two times DEF - if your enemies have high DEF, then an actor with low ATK (from class and from equipment) will not be able to damage the enemy.

There are a few more things like that, and I really suggest to make your testing in a new project without erasing the default values until you know what it is you're erasing...
 

NCTheory

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To respond to the first one, yes, I've got that added to my skills. I'm sure this is all quite simple, but I'm not seeing it.

The issue really isn't with applying damage with weapons, et cetera, although I'd be curious to find out how to remove the Normal Attack option with using a weapon, but that can be for another time.

As for the other, he's using the default features for Class, I've just renamed it is all. When you enter battle, you've got Attack, and Special, then whatever options. Technically I'd like to remove Attack with a specific Weapon, but that's beside the point if I can't even get Attack to work. When clicking on Attack, you get the message mentioned above.  Class hit is Ex-Parameter [HIT] + 95%. Attack's skate is Normal Attack 100%, using a default formula of BV 0 Ph 100 Ma 0. Success % at 100. Physical Attack type. Strange.

I am switching back and forth from a default project to mine, but I'm just blindly missing whatever this is. I'm herapderping.
 

Andar

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Please post a screenshot of your attack skill, of the enemy used in testing and of the class/actor used in testing.

It might be something simple, but there are too many options on those screens to identify that using only your description. Most likely the problem is in a part you aren't describing because you don't know that it would affect the case...

To change the two basic commands (attack and guard) from the combat menu, you'll need a script - one of the command manager scripts to be precise. You find several in the master script list. Just read through the link in my signature, the master script list is one of the many tips I included there.
 

Berylstone

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To respond to the first one, yes, I've got that added to my skills. I'm sure this is all quite simple, but I'm not seeing it.

The issue really isn't with applying damage with weapons, et cetera, although I'd be curious to find out how to remove the Normal Attack option with using a weapon, but that can be for another time.
Oh well.  That was my best idea as to what may have been wrong.  If that's not it - nothing else is really standing out.  Like Andar said, there are a lot of different things that could be causing your attacks to have no effect.  But if you are comparing it back and forth with the default data I would think you'd be able to pinpoint what is causing it.

Other than that my only other specific suggestions would be to try removing that Add Skill Attack from your dagger and taking away the Required Weapon slot and leaving it blank.  See if that helps.
 

NCTheory

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I did not screen shot the Attack Skill as I copy and pasted the Default Project Attack Skill setting over to my game. It has all of the same settings you see in the default for Attack in Skill.
 
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Andar

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http://windows.microsoft.com/en-ph/windows/take-screen-capture-print-screen

Can the actor damage a slime instead of a spider? (spiders have higher values, most unarmed default L1 actors won't be able to damage them)

And please, give screenshots (using the method described in the link above, not an external camera) of the attack skill and the actor's ingame-status-screen (to see the values) as well.
 

NCTheory

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Sorry, I recognize the pictures are a little edgy, due to it being taken from my iPod. I use two laptops, and all of my media software is on the Mac, whereas the program is on my Windows based LT. Hence easier just doing that. Anywho, it happens the same with Slimes. It's the weirdest thing.


I've started reverting everything to the default setting, Skill - Attack, even Actor, cept for the mundane details of name and picture. Perhaps it has to do with Class? Inquiring minds want to know. I want to know as this is baffling, yet fascinating.


Update: It is interesting to note that the Slimes had the same text when they attacked. I changed the skill they used, since I had edited the setting. However, that said, even though they can now attack, the hero cannot. Well, I should say "Has no effect."
 
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Andar

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If the slimes can attack after the skill they use was changed, but the player using attack (which is the same skill for both actors and enemies) can not, then this means that the skill "attack" is wrong. You might believe that you changed that back to the original, but appearantly you didn't correct everything.

Please post a screenshot of the attack skill as asked a while before - it's pretty sure that the error is there.
 

NCTheory

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MirrorWindTurtles.png


This is the generic Attack Skill. Default from other projects, and shows up first in the Skill list when starting a new project. Obviously I had deleted all of the skills and began to replace them with my own. After doing a few of these things with Skills, Weapons, and Classes, I trailed off to make a map to test a few things. I then went to test the combat and that generic attack option a player has just above Special, which is that lame generic punch or strike, does not have an 'effect'.


The Slimes, and any other monster with it didn't do any attacks either, until switching the missing skill, which had been replaced with a new blank one, to this one. Still, however, and oddly enough, the hero, when using the normal attack, couldn't.


Going over Hero, Class, Skill, and Weapons (which work), it's clear the issue is quite minimal, but hard for me to notice. Being new to VX Ace, I'm sure it's easy, but I don't recognize what ever it is. I thank you all for the support and help thus far.
 

Andar

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And what is the ID of that skill? Unfortunately you cut away that (important) part of the skill window.

Especially the fact that the slimes didn't use that skill until you changed their skill patterns indicate that you somehow mixed up the skill IDs, or installed/modified scripts that affect the skill IDs.

Internally skills are identified by their ID, NOT by their name. The basic Attack command will always trigger skill ID 1, no matter how that skill is named and no matter how many other skills are named "Attack".

You should also test if you make a new project now, if the same happens in that project before changing anything in that project.
 

NCTheory

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And that's it. See, I set ID 1 to: -- Magic --, which I do to keep things organized. The last ID of the ones I've edited is Attack. I'll fix that and see what comes!


Update: So I change it to skill one and it works. I can't believe how incredibly specific that is. Wow. Well, thank you everyone for your help, especially considering how obvious this has been and clearly mentally challenged I've been. Hopefully, I can help some of you guys out with things in the future to repay it.
 
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Andar

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And that's it. See, I set ID 1 to: -- Magic --, which I do to keep things organized. The last ID of the ones I've edited is Attack.
It's also in the notes of the Attack skill you copied: Skill #1 will be used for attack.


And the same is for skill #2 which is used for guard...


However, those two are the only special IDs, all other skills can be organised and moved however you want.


And you can even change that by small script modifications.


Open the script editor


Select script Game_BattlerBase


Scroll to line 708 and look at the commands up to line 719


Should be obvious how to edit that for different skills ;-)


This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
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